Man it’s been a great couple of weeks for Unity and many of you in the community. We launched Unity 5, announced some great changes to our pricing, found out that Crossy Road‘s success is accelerating with the help of Unity Ads, and we met a ton of developers at GDC making some amazing games! We’ll have a post about all of those games soon.
Three games have now been released using Unity 5. First Republique Remastered came out and showed just how far the engine has come from the previous version. You can read more about that in our series of blog posts, videos, and podcasts from the guys at Camouflaj. Last week we also saw the release of Ori and the Blind Forest, an incredibly beautiful 2D game from Moon Studios and Microsoft for Xbox One and PC in addition to Cities: Skylines, an impressive city-builder from Colossal Order and Paradox for PC, Mac and Linux. Both of those games are getting a lot of praise heaped on top of them and for good reason. On top of just being great in a general sense, these games are great examples of the breadth of projects that can be made in Unity and we’re very proud to see them out in the wild doing so well.
BAFTA Awards winners were also announced last week and we’re all excited to see that developers from the Unity community received recognition for their awesome talent and as you may or may not know, many more were nominated.
Monument Valley, having already won several awards recently including Apple’s App of the Year award, continued it’s incredible push by scoring nominations for Artistic Achievement, Best Game, Best Original Property, and winning BAFTA’s Best British Game and Best Mobile & Handheld awards.
Upper One Games was nominated for Best Story and was awarded Best Debut Game for their work on the beautiful and heartfelt game Never Alone that was inspired by Iñupiat history and mythology.
Blizzard Entertainment’s Hearthstone: Heroes of Warcraft, one of the most stupidly addictive games in recent years, continued it’s great success for the year with nominations for Best Mobile & Handheld Game and Best Game Design while pulling in the award for Best Multiplayer.
Finally, Overly Kinetic brought home the Ones to Watch award for their stylized Samurai Jack-inspired stealth split screen multiplayer game Chambara. While I haven’t had the chance to play this one yet, it looks incredible.
Additionally nominated for awards were:
- Threes! by Sirvo (Game Design and Mobile & Handheld)
- Hitman GO by Square Enix Montreal (Mobile & Handheld and Debut Game)
- Sailor’s Dream by Simogo (Audio Achievement and Music)
- Kalimba by Press Play (Original Property)
- CounterSpy by Dynamighty (Debut Game)
- Twelve a Dozen by Bossa Studios (Family)
- Saggitarius by Too Mainstream (Ones to Watch)
- Don’t Walk, Run! by Torque (Ones to Watch)
That’s 12 Unity-authored games that accounted for 22 nominations and 4 wins! Incredible!
At SXSW, Hearthstone: Heroes of Warcraft picked up yet another award for Mobile Game of the Year. Also nominated at that show were Monument Valley (Mobile Game of the Year, Excellence in Art, Excellence in Visual Achievement), Threes! (Mobile Game of the Year), and Wasteland 2 from inXile (Most Anticipated Crowdfunding Game).
There’s also a bunch of Unity-authored games at SXSW competing for the Gamer’s Voice award. If you’re at the show, make sure to go check them out!
- Armikrog – Pencil Test Studios
- Assault Android Cactus – Witch Beam
- Cadence – Made With Monster Love
- Children of Morta – Dead Mage
- Chroma Squad – Behold Studios
- Keep Talking and Nobody Explodes – Steel Crate Games
- Lurking – DigiPen Institute of Technology Singapore
- Noct– c3sk
- ROCKETSROCKETSROCKETS – Radial Games
- Stardust Vanguards – Zanrai Interactive
- That Dragon, Cancer – Nominous Games
- Zombie Night Terror – Jerome Levet
So thank you all for your amazing work! Knowing that all of you are out there creating these games makes us that much more excited to keep moving Unity onward and upward.
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