
Developers from around the globe came to Unite Los Angeles last night to honor the winners of this year’s Unity Awards. This year’s winners were chosen by a combined vote between Unity Technologies and the Unity community of developers who voted on over 50 total nominees across 11 categories.
The nominees of this year’s awards spanned a wide range of genres, experiences, and industries to represent the best Made with Unity titles of 2016. 11 prizes were awarded to 10 companies including the famed Golden Cube.
In case you missed it, you can watch the Made with Unity Awards Show below. You can also check out the full list of winners and nominees of the 2016 Unity Awards here.
This year’s winners are:
Best Student Project – Pine by Twirlbound at NHTV Breda University of Applied Sciences
Best 3D Visuals – Firewatch by Campo Santo
Best 2D Visuals – Seasons after Fall by Swing Swing Submarine
Best Vizsim – FACTORY I/O by Real Games
Best Non-game – Tilt Brush by Google
Best VR Game – Job Simulator by Owlchemy Labs
Best VR Experience – The Lab by Valve
Best Desktop/Console Game – INSIDE by Playdead
Best Mobile Game – Lara Croft GO by Square Enix Montreal
Asset Store Award – Dungeon Architect by Code Respawn
Golden Cube – INSIDE by Playdead
Teku Studios
novembro 3, 2016 às 5:01 pmWill Unity be publishing the 2016 Made With Unity video reel? Haven’t seen it in the social media accounts.
Kristyna Hougaard
novembro 3, 2016 às 5:30 pmhttps://www.youtube.com/watch?v=NShZR80goQM
Teku Studios
novembro 4, 2016 às 6:36 pmUh, thanks for sharing!
imaginaryhuman
novembro 2, 2016 às 11:24 pmCool. The link for the best 2d visuals is incorrect btw.
Nathan Ventura
novembro 2, 2016 às 11:33 pmHi! Thanks for letting us know. That should be corrected now.
Thrawn
novembro 2, 2016 às 10:15 pmCongratulations!
Daniel Lobo
novembro 2, 2016 às 8:24 pmCongrats to the winners! Inside was great.
While I’m here… the link for Seasons after Fall is wrong and links to the Firewatch page (and Firewatch itself doesn’t have a link). You might want to fix that. :)
Nathan Ventura
novembro 2, 2016 às 11:38 pmHey there! That should be now fixed. :)