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The Explorer 2D Game Kit is a collection of mechanics, tools, systems and assets to hook up gameplay without writing any code. We’ve also created a game example using these systems, so you can see how they work together in Unity.

Unity Brighton’s Content Team – who brought you learning projects Survival Shooter, Adventure Game and Trash Dash – are now unveiling their latest creation: a 2D Gamekit for anyone who want to learn hands-on how to build a game in Unity. This game kit includes everything you need to hook up gameplay without writing any code. Download the kit and you’ll get a collection of art, gameplay elements, tools and systems, and, to show how these elements can be used, we’ve also created a game example using these systems. If you’re an artist, designer or anything in between, this is a great way to get your creative teeth into Unity.

Not just great assets but a galactic backstory to boot

Meet Ellen – our Principal Engineer. She has crash-landed her ship on a mysterious planet and has to make her way through the hazardous remains of an ancient alien civilisation, fighting tiny acid spitting creatures, deadly crystal spikes and bubbling murky pools to discover what is hidden in the deep, long forgotten crypts of this overgrown island… sounds good right?

With some seriously lush environments using loads of sprite assets, the Content Team have included some platformer classics in the kit including moving platforms, pushable boxes, switches and magical glowing keys for giant alien stone doors. Plus of course, some adorable (and some not so adorable) enemies to defeat.

Create platformer levels with Tilemap

Open the Unity engine and navigate to Scenes in the Project window. From there you will find the pre-made levels 1-5 as well as a Template scene. This template scene shows Ellen standing on a single platform. Add more ground and platforms using Tilemap, throw in some doors and some vegetation sprites, a few little snapping creatures to defeat and bam – you’ve got yourself a miniature level. Get creative with spikes, acid water, teleporters and more.

To start making your own 2D platformer, check out the Getting Started guide. If you’re interested in learning about how each component works, you’ll find the Reference Guide super helpful. You can also find all the supporting documentation in the project’s Documentation folder. Use it as a glossary, a step by step or simply as a reference if you get stuck.

There are a few ways to access 2D Game Kit. Head to our Learn site or the Asset Store. You can also access the Asset Store from within the Unity engine itself and search for ‘2D Game Kit’.

Watch the recording of our live training session on the Game Kit featuring the Content Team’s Producer Aurore Dimopoulos below. You can also discuss the project on our dedicated forum thread.

Stay tuned! The Content Team also have another trick up their sleeve. If you’re excited about the 2D Game Kit you might be pleased to know their next project is going to be a 3D Game Kit with the same theme but all in a 3D environment.

Comentários encerrados.

  1. Does this kit support mobile controller or give any interface to make it easy to use custom mobile controller?

    1. Aurore Dimopoulos

      abril 3, 2018 às 2:26 pm

      Hi! The kit does not include any mobile controls by default.

  2. I just imported the 2D Game Kit in my Unity 3D 2017.4 this kit looks promising.
    But I am having what may be a basic problem. The CrossPlatformInput that comes with the standard asset does work with that kit. I import the CrossPlatformInput in a test project, then set the Platform to Android, I put the Prefab of the MobileSingStickControl on each of the scenes but when I ran the game in the Android Tablet the player “Ellen” Does not respond to any of the MobileJoyStick from the CrossPlatformInput. Is there some parameter I must change in some script?
    I am a beginner, so maybe I am missing something basic, but I would appreciate any guidance.
    Thank you.

    1. Aurore Dimopoulos

      abril 3, 2018 às 2:24 pm

      Hey, it’s always best to ask any of these questions on the forum thread (if you haven’t already) we can review your question there.

  3. Nice ! Thanks You..

  4. That’s AWESOME ?!!!
    Probably bring some new or existing users back ;)

  5. uhmm is there a way to replace most of the enemy asset into a different entity for example like an object suddenly approaches the player and then will teleport or transfer the player to a different level or scene? i know doors can be a convenient way to do it but i want something different something new to platforming, and another question sir if it is possible to port this game on android and change its controls to touch input controls? sorry for my bad english its not my real language.

    1. yeh dat is right

  6. How did you edit the physics shapes for the tiles to all align properly? It seems like a really frustrating system to do so, with no snapping features?

  7. The character design is amazing, congratz to the designer

  8. Just when I start working on my own 2D Prototype.

    Not sure if I like or dislike this. ^^

  9. Nice! Will give it a try

  10. Wife is Bolivian – do you guys have the docs in Spanish?

    1. Aurore Dimopoulos

      fevereiro 13, 2018 às 5:50 pm

      Not currently.

    2. Hi, you can forward her to or a we have trainings and docs in Spanish.

  11. Ah, fantastic timing! It’s been way too long, but I’m getting back into Unity. Things feel different than a few years ago, and I’m getting into the 2D system. This is a perfect tool to learn once again!

    Thank you!

    1. hello there

  12. Can the dialogue system work without the rest of the 2d game kit?
    If the system was modular, this would be really cool and a time saver for 2d game programmers!

  13. Looks sweet! Also, it is the first time I see someone categorizing objects via “—– Gameplay —–“, “—– UI —–“, etc. header objects rather than empty parent objects. Was it an optimization decision or just Content Team’s personal preference?

    1. Aurore Dimopoulos

      fevereiro 13, 2018 às 5:49 pm

      We use this to organise the Hierarchy so it’s easier to look at and find objects.

  14. Awesome template. I can imagine many innocent walls died in the making of it.

    1. Actually we used a lot of stunt walls, no actual walls were harmed.

      1. Maybe walls were not harmed. But little blue was. Little blue would never return home to his family. His loved ones would stare at the rising sun, knowing in their hearts that the worst had happened:

        1. He’s in a better place now