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Our new editor for Linux (in preview for Ubuntu and CentOS) brings the benefits of real-time to a whole new platform.

Update to the original post: The launch of the fully supported Unity Editor for Linux has been pushed from 2019.3 and will launch in 2021. Please see this forum post for more details. The date has been updated in the post below.

For years, we’ve offered an unofficial, experimental Unity Editor for Linux. A growing number of developers using the experimental version, combined with the increasing demand of Unity users in the Film and Automotive, Transportation, and Manufacturing (ATM) industries means that we now plan to officially support the Unity Editor for Linux. Currently, it’s available in preview, and we’re interested in gathering your feedback on our Unity Editor for Linux forum. We expect it to be fully supported in 2021.


It is accessible by all Personal (free), Plus, and Pro licenses users, starting with Unity 2019.1. We want to focus on making our Editor for Linux as robust and stable as possible, so we’re prioritizing our official support on the following configurations:

  • Ubuntu 16.04, 18.04
  • CentOS 7
  • x86-64 architecture
  • Gnome desktop environment running on top of X11 windowing system
  • Nvidia official proprietary graphics driver and AMD Mesa graphics driver
  • Desktop form factors, running on device/hardware without emulation or compatibility layer

We recommend you use one of the supported configurations above for the best development experience.

About 3rd-party tools

One important thing to remember: Before you open your projects via the Linux Editor, make sure that any 3rd-party tools you use also support it.

How to get it

You can get the latest builds from the Unity Hub.

We can’t wait to hear what you think on our Unity Editor for Linux forum.

46 replies on “Announcing the Unity Editor for Linux”

Is there a way to download Unity for Linux without using the hub? Using Unity Hub 2.0.4, when clicking on Add, it start to download but in the end it just says ‘No Unity Version’.

Tried to download Unity 2019.1.10f1 and Unity 2018.4.4f1
Unity Hub Version 2.0.4
Operating System: Ubuntu 19.10

Thank you,


We will only be officially supporting the Linux distributions we list in the post, but we also won’t be blocking other distributions. This means that bugs that are reported on other distributions will are likely to go unaddressed as we priorities where to focus. The recommendation is to work on the distributions we support. This is especially true if you plan to use Unity to solve a business critical need.

Now this is the best news I’ve heard in a while. Can’t wait to get it set up and working in my native (Linux) environment. Great job folks <3

Wow I’m so happy to read that. Finally I can never reboot Windows again. Krita, Blender and Unity <3

Oh man this is great news! I can still keep a Linux laptop for personal use & programming while doing my art assets and more graphical intense development on a Windows machine.

What does it “edit” ? Text files? The word “editor” couldn’t be less descriptive even if you removed 6 of the letters from it.

I’ve been using Unity3D on linux since the first preview – really loving it.
So it’s super great to hear that it will become officially supported!

Thank you so much for this, It’s all amazing news.
I’ve been using 2019.1 in Manjaro XFCE almost full time, and it works fine, just a few minor issues with the editor in specific.
Having it as an AppImage really helps keeping it clean too.
I even have it setup so that bumblebee and game mode launch with Hub.
So far it has been Working great!

I’m guessing they’re using either that or MonoDevelop like on earlier versions for Windows

Yay! I’ve been using this for a while now but super happy that it’s becoming a first-class citizen in the Unity family. It works fine when using the Nvidia card (Optimus) but goes pink when using the Intel GPU. I know the Intel GPU is not supported by Unity, but their hardware is very popular in the Linux population due to its support of open source and free software, so you may have to rethink that over time.

It’s fine if you use Intel GPU for making a mobile or simple graphic game. When it comes to film making or you try to use HDRP or even try to bake large scene light with GPU, Intel GPU is not capable this. (It may work but I don’t think it works well at all.)

I have been using the experimental Unity build for Linux a while now, It sounds great that you want to officially support it now and make it more stable, which is much needed. You have quite a lot of work to do there though, good luck with that :)

Yes, its important to choose a set of runtime dependencies, like gnome but saying ubuntu 16.04 etc is a little less helpful. It’s better to state which gnome library versions are used to build it and let people find that in their linux distribution..

Better yet, make the popular package formats like RPM, dpkg (Debian) and those package managers will deal the dependencies.

Don’t go it alone, reach out to the community behind the distributions you wish to target for packaging advice.

And like a previous commenter posted the newer snap and flat pack approaches are something Canonical and RedHat will help you with and are intended for commercial applications like this.

Thanks Unity! I’ve been using Unity since the 1.x days, but have also been using Linux since 2012. I’ve been using the experimental editor since before that and while that has been very stable for me It’s nice to have official support for Linux!!!

Well the question is if Blizzard ports Hearthstone to Linux as a “hey, we have a beta for you guys”, and bring some buzz. The annoying part is the launcher.

Targeting a platform for building a binary and supported platforms for unity editor are two different things. Blizzard surely can build Hearthstone for linux without a need of unity editor running on linux, if I suppose they are not using non cross platform libraries etc. But they ignore the headache because linux users are like %1 of their userbase.

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