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The Winners! Inside the Vault: 3D Environment Art Contest

, julho 11, 2019

A number of judges evaluated all of the impressive submissions to pick the winners of the latest Asset Store challenge: Use Substance Painter to texture stunning assets that expand the futuristic world of Buried Memories: Yggdrasil.

Drawing out the creative touch

The Unity Asset Store strives to get top artistic talent to create amazing new assets that will help anyone generate higher-quality content. For this challenge, we asked solo designers or teams of two to create Yggdrasil-inspired props, environments, weapons or vehicles using Substance Painter for all textures. The entries were judged on technical quality (40%), artistic and creative quality (40%), and the use of Unity and Substance technologies (20%). The judges were from Unity, Substance (Allegorithmic), and a number of studios. 

The standouts from many excellent submissions

You’ve waited long enough, now here are the winners! 

Note: Click the asset names to download any of them from the Unity Asset Store

1st Place – Seed Hunter by Pavel Koten

Pavel’s team spent over 300 hours creating a variety of environment modules and props with original designs. All assets are set and organized as a Prefab library and the package includes step-by-step documentation.

“I was impressed by the effort put into the level design storytelling, and the variety through the whole environment. Great lighting, as well. Congrats!” – Vincent Gault, Substance

The prizes:

  • Quadro RTX 5000 Graphics Card from Nvidia
  • Wacom Cintiq 16 Tablet
  • 1-year Substance subscription
  • 1-year Unity Pro subscription

2nd Place: GOD Inside a Tree by Bondhan Kimbalazani

Highlighting Unity’s HDRP and post-processing tools, most of the models use a mid-poly (with face-weighted normal) method using tiling textures and trim textures plus HDRP decals to add smaller details.

“Nice composition and lighting, and a very clever way to build a great scene, with the right elements.” – Vincent Gault, Substance

The prizes:

  • Nvidia GeForce RTX 2080 Graphics Card
  • Intuos Pro M Tablet from Wacom
  • 1-year Substance subscription
  • 1-year Unity Plus subscription

3rd Place: Temple of Ylnir by Mateusz Szymonski

This package contains a mix of large-scale environment modular assets and unique props in sci-fi style as well as a playable two-scene cinematic demo. Most of the models are mid poly and use a normal baking technique for lightweight high quality.

“Love the movie and the lighting of this one! Everything is well balanced and gives this feeling to be in a vast environment.” – Vincent Gault, Substance

The prizes:

  • 1-year Substance subscription
  • 1-year Unity Plus subscription

Again, all the winning and runner-up assets are available from the Unity Asset Store, the #1 source for game-ready art and tools.

More Buried Memories 

Buried Memories Volume 1: Yggdrasil is the first icon pack from the Unity Icon Collective. Created in collaboration with lead industry artist Johnson Ting, the pack contains a range of assets including character models, animations, an environment, music, sound, cinematic camera and timeline, source files, a trailer, and concept art. This pack is ideal for anyone who wants to bring their work to the next level by creating high-end, AAA quality projects. It’s compatible with Unity 2018.3.

The Buried Memories Volume 2: Serekh HDRP environment and character pack offers a range of assets geared toward an action-adventure game in the sci-fi genre. The pack contains a modular sci-fi lab built from walls, floors, trims, scaffolding, structural elements, a multitude of props, and a fantastic monster that is fully rigged with more than 100 animations integrated into a character controller. Check out our Serekh announcement.

Substance in Unity makes textures easy

Substance Painter has everything you need to texture 3D assets in one application. Unleash your creativity with powerful tools and a non-destructive workflow. Use smart materials, smart masks, integrated 8K bakers, and a WYSIWYG PBR real-time viewport. Plus, Substance is fully integrated with the Unity ecosystem. Watch this video to see how the Substance In Unity asset can really speed up your workflow.

Comentários encerrados.

  1. This lottery Arabic saudis 16.9.2019

  2. Yes, you can. They do take more resources than traditional textures, but depending on the project, they can work just fine. You are also able to export substances as traditional textures within the editor.

  3. Can I use substance materials on lower end devices, such as mobile, or could that be too taxing?