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At WWDC, Apple announced the next evolution of the Mac. To ensure your games are future-proof, Unity has been working closely with Apple to get our macOS Standalone player up and running on Macs with Apple silicon. Unity will support Universal App builds, which enables apps to run on both existing 64-bit Intel-based Macs and future Macs running Apple silicon.

To prepare a project for Apple silicon, developers should upgrade their project to Unity 2020.2 and ensure their game runs well on existing Intel-based Mac hardware. Unity will support both Mono and IL2CPP scripting back ends but will not support OpenGL graphics API, so your game must run using Metal. Developers should also make sure to recompile any native plug-ins they use.

Unity shown on Apple silicon

Unity will launch a 2020.2 Beta in the coming weeks, which will ensure the transition to Macs with Apple silicon is seamless. We’re thrilled to see what you make next on the next generation of Macs!

21 replies on “Unity coming to Apple silicon”

message me if you want any Unity Editor testing in the Apple Silicon Dev Kit – I have one and Hub does not load content to download/register at this time.

I’m in the same boat. I believe the Unity Hub might be based on Electron which isn’t supported yet. Other apps like Slack, Visual Studio Code, GitHub Desktop have the same issue.

Well, I hope you guys are ready when they come knocking on your door asking for 30% of your subscription charges in 2 years. Much as I’d seen this coming for many months now, I’ve been skeptical of Apple’s intentions. With every new OS release they make it evermore difficult to install apps which aren’t downloaded from the App store in the same of security. With this new direction, they have an even better excuse for restricting apps that aren’t on the App Store. Once they succeed in funnelling all apps and games through the App Store, It’s anyone’s guess what happens next. But with what we’re already seeing with the likes of Hey, I remain skeptical.

Yup, I am absolutely ready for 30%. What they’re charging is probably fair. If anyone believes they’re charging this for simply hosting and distributing the app, then they have an extremely thin understanding of technology and business. Go ahead and complain about the fee. I’ve done it, too. But at the end of the day, you could be putting your energy towards things more productive, because complaining won’t take you anywhere.

Oh I’m not complaining at all. Not yet at least. My concern is for big software companies like Unity being forced to host their apps on the Apple App store and being forced to hookup their subscription to Apple pay so they can take their share. That’s a huge chunk of their revenue. Heck even 15 percent is a huge chunk. I also kinda have a feeling that if this ends up happening Unity will pass on the cost (or a part of it) to its users. And frankly I wouldn’t even blame them. They already have some pretty thin margins as it were with their current business model.

John Riccitiello is quite savvy though. I’d imagine he’s worked out some sort of agreement with Apple. But I guess we’ll have to wait and see.

Unity, please keep in mind, that making Apple Silicon support for 2020.2+ only destroys all the sense behind 2-year LTS support cycle. And there are developers out there, who are critically dependent on Unity’s support for Apple’s ecosystem.

I really appreciate that Unity are super on the ball with these new changes, it is really cool to hear Unity’s response when these kinds of industry shaking announcements the moment they hit the airwaves. But it’s left me wondering if Unity is going to be able to bring Apple Silicon support to the 2019 LTS? A lot of developers had been waiting for a long time for the LTS after a fairly rocky 2019 as far as production disruptive bugs go, so we were excited about the prospect of sitting on the LTS and avoiding the tech streams this year. But not even two weeks after the release of the LTS and we have news that we’ll have to adopt a tech stream or be left behind. I understand it’s probably too complicated, but just voicing a vote anyway toward bringing Apple Silicon support to the 2019 LTS, it’s just so draining to think we’ll have to go through more disruption to our production if we have to adopt the bleeding edge tech stream just for this. Thanks.

That’s great! Can’t ask for quicker support than that!

I imagine the editor probably runs in emulation, and ultimately natively.

no it doesn’t, watch the state of the union video
it’s already running on new SoC, as are many 3rd parties already which was presumably enabled by using DTK

Ehm you are wrong. Pre Intel they used PowerPC CPUs designed and produced by IBM. Now they are switching to an ARM based CPU designed by themselves. Yes both PowerPC and ARM are RISC CPUs but the architecture is different.

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