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Create jaw-dropping graphics with these High Definition Render Pipeline resources

, setembro 25, 2020

Learn how to bring your high-fidelity graphics to life. We’ve gathered the latest tutorial content to enhance your game in the High Definition Render Pipeline – plus sample projects that are available for download.

The High Definition Render Pipeline (HDRP) delivers state-of-the-art graphics on high-end platforms. HDRP is best to use if your goal is more targeted – pushing graphics on high-end hardware (PC, consoles, and next-en hardware), or delivering performant powerful high-fidelity visuals.

HDRP also comes with a new set of features and behaviors, such as improved lighting, material rendering, and a debugging tool. It supports Unity’s artist tools like Shader Graph and Visual Effect Graph.

We’ve curated a selection of video tutorials to help you get started with the High Definition Render Pipeline.

Achieving high-fidelity graphics for games with HDRP

As part of Unite Now, Pierre Yves Donzallaz, a senior rendering and lighting artist at Unity, presented a webinar showing users how to create high-quality visuals for current and next-gen games. This webinar also digs into HDRP’s key rendering features and how to tune settings for anti-aliasing, lights, shadows, exposure, and more. See the full session below. 

Hungry for more? Here are some of our favorite HDRP tutorial videos from our YouTube channel.

To create spectacular graphics, you need to master the details – and that means harnessing the full power of HDRP to realize your vision. This series of eight videos outlines how to get more out of HDRP tools and features to achieve various effects in your projects.

The Heretic is a short film created by Unity’s demo team to explore and showcase the potential for HDRP. See what it takes to achieve cinema quality graphics as we unpack our demo in Unite sessions, webinars, tutorials, and blog articles – and access free downloads of production elements to use in your own projects.

The Heretic short film uses every aspect of the HDRP and features advanced effects created with the VFX Graph, while showcasing the demo team’s first realistic digital human. This short film introduces Morgan, a VFX-based character created with the VFX Graph. 

We’re happy to share that one of the most requested elements of this production – the digital human character and technology stack – is now available for you to download. We’ve recently released it as a project on the Unity Asset Store, so you can see for yourselves how we have approached the design of this complex character, and manipulate it directly in the Unity Editor. You can learn more about this project on The Heretic website.

Watch the full seven-minute short film here. 

Dive into more resources with experts taking you behind the scenes of The Heretic.

Unite Now session: Meet the Devs: The Heretic Short Film 

In this session, Unity evangelist Ashley Alicea talks to Robert Cupisz and Krasimir Nechevski from Unity’s award-winning demo team. They discuss the team’s journey to create the demo’s stunning visuals and answer questions from the community.

Unite Now session: Meet the devs: Deep dive into The Heretic Assets

Learn about the demo team’s creative process and get tips and tricks for getting started with our new Digital Human and VFX character packages.

Want to dive even deeper? The team of experts who worked on The Heretic have created a plethora of resources that take you behind the scenes to learn new skills for your own projects. 

The Unity blog has featured numerous aspects of the creative and development process for The Heretic in detail:

Just getting started? If these pro-level tips and tricks for the High Definition Render Pipeline sound awesome but feel inaccessible, we’ve got you. Here are a few resources to help you get set up to begin your high-fidelity graphics journey in HDRP.

Learn more about the High Definition Render Pipeline and what kind of projects should use it here, or dig into some of the HDRP’s features with free content on Unity Learn.

Up and running with HDRP

In this beginner session, you will use the Spotlight Tunnel project. It features high-quality realistic assets that serve as a perfect example of the types of rendering capabilities that are possible with HDRP. The techniques learned in the project can be applied to any HDRP project and used as a reference for your high-fidelity needs. Start the project here or attend an upcoming Live Learning session on October 13, 2020, by registering for free here.

Are you looking for more advanced content? You can also take any of the HDRP Unity Learn tutorials, projects and courses for free – find a complete list of them here. We can’t wait to see what you create!

9 replies on “Create jaw-dropping graphics with these High Definition Render Pipeline resources”

HDRP is getting close! I think a lot more people would make the jump if there was a more robust material conversion process, instead of just the generic to HDRP material conversion.
Or releasing shader graphs that have inputs of all the other material settings. That wouldn’t take much work.

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This is not acceptable.

Until Unity fixes the blurry lighting and GI, Unreal will always win. Unreal offers visuals sharp as a razor and there is nothing HDRP can do about it.

Is there some sort of “Intro to HDRP” type video? Theres lots of great videos here dealing with certain aspects but does not seem to be a 0 to completely setup type of video?

There’s a tutorial linked above, called “Setting up Environment Lighting in Unity 2019.3 with HDRP”. Isn’t that what you’re after?

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