Thoughts on recent events

junho 2, 2020

Hello. Rarely do I post publicly on matters of the world, but this weekend the world changed... again.  Below is a message I sent to the company Sunday morning. I’d like to share it with the Unity community so you know how we’re thinking about recent events at Unity. In hon... Ler mais

Hello. Rarely do I post publicly on matters of the world, but this weekend the world changed... again.  Below is a message I sent to the company Sunday morning. I’d like to share it with the Unity community so you know how we’re thinking about recent events at Unity. In hon... Ler mais

Optimize your projects with Burst Compiler 1.3

Maio 27, 202015

Since the first stable release of Burst Compiler a year ago, we have been working to improve the quality, experience, and robustness of the compiler. As we’ve released a ... Ler mais

Giving game developers a head start

Maio 25, 202013

Catsoft Studios builds essential game creation tools that shave time off production so you can focus your energy where it counts.  Every game begins with an idea – a w... Ler mais

Cinemachine 2.6 brings you precision, improved workflow, and little bits of magic 

+1 Maio 22, 202028

Everything in your Unity project passes through the lens of a camera, so you need to squeeze everything you can out of that camera. While much of this magic is expressed ... Ler mais

Code Coverage: Spot gaps in your tests

Maio 22, 20208

If you’re aiming for test-driven development, you need to make sure that your code is getting properly covered by tests as you go. Originall... Ler mais

Introduction to Unity for AEC and how to create real-time 3D experiences

Maio 21, 20206

Real-time 3D enables companies to experience an environment before it exists, train without physical constraints, and iterate across teams b... Ler mais

AEC

Use articulation bodies to easily prototype industrial designs with realistic motion and behavior

+1 Maio 20, 202011

In Unity 2020.1, now in beta, we will have a new Physics component: ArticulationBody. Articulations make it easier than ever to simulate rob... Ler mais

The Heretic: VFX Character out now

Maio 20, 20202

At the end of The Heretic, we introduce Morgan, a VFX-based character created with the help of Visual Effect Graph. Now we’re releasing it a... Ler mais

World-building tools and Editor extensions for all skill levels: Meet Black Horizon Studios

Maio 19, 20206

For Black Horizon Studios, succeeding as a Unity Asset Store publisher has meant striking a balance between being accessible enough for hobb... Ler mais

Player-first engagement: Learnings from deltaDNA

Maio 15, 2020Responder

To establish and maintain player engagement, you need to operate on both the macro and the micro levels: adhere to best practices game-wide ... Ler mais

Game on: Level up your Unity skills

Maio 14, 20206

Last month we kicked off Unite Now, a digital programming series that includes inspiring talks, demos, Q&As, and stories from Unity expe... Ler mais

The Heretic: Digital Human package out now

Maio 13, 202018

When we revealed our short film The Heretic, the question you asked the most was, “Are you going to release this?” We’re happy to tell you t... Ler mais

Announcing ML-Agents Unity Package v1.0!

+4 Maio 12, 202012

On September 17, 2017, the first version of Unity Machine Learning Agents Toolkit (ML-Agents) was released. The mission was simple – allow g... Ler mais