Normal map compositing using the surface gradient framework in Shader Graph

novembro 20, 20196

A recent Unity Labs paper introduces a new framework for blending normal maps that is easy and intuitive for both technical artists and graphics engineers. This approach overcomes several limitations of traditional methods. Since the introduction of normal mapping in real-time... Ler mais

A recent Unity Labs paper introduces a new framework for blending normal maps that is easy and intuitive for both technical artists and graphics engineers. This approach overcomes several limitations of traditional methods. Since the introduction of normal mapping in real-time... Ler mais

Unity Reflect arrives in December

+2 novembro 19, 201913

Unity Reflect, our new real-time 3D product for building information modeling (BIM) workflows, will be released from beta and available for purchase on December 2. Las... Ler mais

AEC

Faces of Unity – Arturo Núñez

novembro 15, 20194

This year, Unity sent a team to Phoenix, Arizona to connect with over 500 Latinx engineers at the Society of Hispanic Professional Engineers National Convention. As a Tec... Ler mais

Tales from the Optimization Trenches

novembro 14, 20196

As a Developer Relations Engineer in our EMEA Consulting & Development team, I spend most of my time visiting Unity’s largest customers and helping them resolve perfo... Ler mais

Level up your VR skills with a free, new course from Unity and Oculus

+1 novembro 13, 20194

We’ve partnered with Oculus to create a free intermediate level course, “Design, develop and deploy for VR.” You’ll learn VR best practices ... Ler mais

Sherman behind the screens: How to create cinema-quality lighting in Unity

novembro 13, 20193

Created by the Emmy Award-winning team that brought you Baymax Dreams, Sherman is a new short film crafted with Unity’s High Definition Rend... Ler mais

Training your agents 7 times faster with ML-Agents

novembro 11, 20191

In v0.9 and v0.10 of ML-Agents, we introduced a series of features aimed at decreasing training time, namely Asynchronous Environments, Gene... Ler mais

Simplify your game testing with our new machine learning product, GameTune

+1 novembro 8, 20196

One of the most exciting announcements at this year’s Unite conference was the beta release of GameTune, our new machine learning tool for g... Ler mais

The new Asset Import Pipeline: Solid foundation for speeding up asset imports

novembro 7, 201917

As of 2019.3, the new Asset Import Pipeline is the default for new projects, aiming to save you time with faster platform switching and layi... Ler mais

Havok Physics in Unity

novembro 6, 201925

As announced at Game Developers Conference (GDC) 2019, Havok Physics is now available as a Preview package in the Unity Package Manager. Thi... Ler mais

How to use URL handlers and OpenURL safely in your Unity app

novembro 6, 20194

The Unity Security team focuses on helping Unity creators build more trustworthy games and applications. Tune in to this blog series for tip... Ler mais

Enter Play Mode faster in Unity 2019.3

novembro 5, 201925

Play Mode is at the core of what makes Unity fun to work with. But as your projects get more complex, it can take a while to get started. Th... Ler mais

Unity acquires Obvioos, creators of Furioos

novembro 1, 20199

Democratizing development using real-time 3D tools is at the heart of what Unity is all about. Today, we’re excited to announce that Unity h... Ler mais