GPU Lightmapper: A Technical Deep Dive

maio 20, 20193

The Lighting Team is going all-in on iteration speed. We designed the Progressive Lightmapper with that goal in mind. Our goal is to provide quick feedback on any changes that you make to the lighting in your project. In 2018.3 we introduced a preview of the GPU version of the Pr... Ler mais

The Lighting Team is going all-in on iteration speed. We designed the Progressive Lightmapper with that goal in mind. Our goal is to provide quick feedback on any changes that you make to the lighting in your project. In 2018.3 we introduced a preview of the GPU version of the Pr... Ler mais

Unity heads to Annecy Film Festival

maio 16, 20193

We’re excited to be heading to the MIFA / Annecy International Animation Film Festival from June 10-15th! The festival is a long-standing annual tradition that brings the... Ler mais

Obstacle Tower Challenge Round 2 begins today

+1 maio 15, 2019Responder

In February, we launched the first round of the Obstacle Tower Challenge. Since the closing of the round, we have received 2000+ entries from 350+ teams. We want to thank... Ler mais

Introducing the Animation Rigging preview package for Unity 2019.1

+1 maio 14, 201925

The Animation Rigging package for Unity 2019.1 enables users to set up procedural motion on animated skeletons at runtime. You can use a set of predefined animation const... Ler mais

Introducing the Profile Analyzer

Have you ever needed to compare the difference in performance between two versions of your project? See the impact of an asset or code chang... Ler mais

+1 maio 13, 20199

Lyra: Behind The Rookies

The Rookies is a community platform and online global contest that enables students to share their work with the world. Last year’s winner o... Ler mais

maio 10, 20194

Unity 2019.2 beta is now available

Be among the first to see what new features and enhancements Unity has for you in the next 2019 TECH stream release. In this beta, we’ve inc... Ler mais

+1 maio 9, 201933

Streamline your data workflows with PiXYZ 2019.1

The 2019.1 releases of PiXYZ STUDIO and PiXYZ PLUGIN for Unity deliver some major advancements, including new and improved algorithms, a rev... Ler mais

maio 8, 201913

Faces of Unity: Paul Saiedi

In this Faces of Unity post, we’re highlighting Paul Saiedi, Unity’s first Global Head of Inclusion. Paul heads up Unity’s commitment to cre... Ler mais

maio 3, 20198

Microsoft and Unity announce HoloLens 2 Development Edition

Releasing later this year alongside the launch of HoloLens 2, the all-new HoloLens 2 Development Edition offers even more value to jump-star... Ler mais

maio 2, 20194

Unity Asset Store: The May Madness Sale is on!

Power up your development with big discounts throughout the Unity Asset Store. Looking for spectacular particle explosions? Need a specialty... Ler mais

maio 1, 20194

The Asset Store, new and improved, starting today

We’re revamping the Asset Store to make it easier for developers to find what they’re looking for. It runs better than ever on mobile, and s... Ler mais

+1 abril 30, 201940

Accelerating the BIM workflow for AEC with fast and flexible imports

In April, we continued our AEC webinar series (Architecture, Engineering, and Construction), allowing audiences to see how VIATechnik put th... Ler mais

abril 30, 20192
AEC