Postagens de Aras Pranckevičius

Releasing the Unity C# source code

março 26, 201856

This Friday we published the Unity engine and editor C# source code on GitHub, under a reference-only license. Wait... what? It's always b... Ler mais

Plans for Graphics Features Deprecation

agosto 27, 201553

This is a heads-up of graphics related things we plan to “drop” from future versions of Unity, a.k.a. Dropping of Things for Make Benefit Gl... Ler mais

Extending Unity 5 rendering pipeline: Command Buffers

fevereiro 6, 201551

In Unity 5 we've been adding many user-visible graphics features (new Standard shader, realtime global illumination, reflection probes, new ... Ler mais

Optimizing Shader Info Loading, or Look at Yer Data!

janeiro 18, 201517

A story about a million shader variants, optimizing using Instruments and looking at the data to optimize some more. The Bug Report The bu... Ler mais

Curious Case of Slow Texture Importing, and xperf

janeiro 10, 201527

I was looking at a curious bug report: “Texture importing got much slower in current beta”. At first look, I dismissed it under “eh, someone... Ler mais

Frame Debugger in Unity 5.0

julho 29, 201427

Have you ever looked at some graphics issue in Unity, and thought “if only I could see how the final frame is rendered, step-by-step?”. I kn... Ler mais

Metal, a new graphics API for iOS 8

julho 3, 201425

Exciting times for graphics on iOS 8! At its recent World Wide Developers Conference, Apple introduced Metal, a new graphics API that’s l... Ler mais

Shader Compilation in Unity 4.5

maio 6, 201438

A story in several parts. 1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably intere... Ler mais

Mobile Hardware Statistics (and more)

abril 7, 201319

Short summary: Unity’s hardware stats page now has a “mobile” section. Which is exactly what it says, hardware statistics of people playing ... Ler mais

Unity 4.0 third public beta (including free version)

novembro 1, 201222

Helloes! We are in the finishing stages of Unity 4.0 release. So here's the third beta build: unity3d.com/unity/beta/download. A chang... Ler mais

Unity 3.x and 4.x going forward

junho 24, 201247

Unity 4 was just announced, and many of you are probably thinking about if you should upgrade to Unity 4.0 now or later. Whither Unity 4.... Ler mais

“Fast Mobile Shaders” talk at SIGGRAPH

agosto 18, 201112

Yes! I did a talk at SIGGRAPH! Ahem. So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and... Ler mais

Notes on Native Client & Pepper Plugin API

junho 2, 20114

Google's Native Client (NaCl) is a brilliant idea. TL;DR: it allows native code to be run securely in the browser. Here's a collection of de... Ler mais