Postagens de Aras Pranckevičius

Coming in 3.2: mobile graphics optimizations

janeiro 18, 201136

Last week, we started talking about Unity 3.2 by giving you a look at one of the updated Standard Assets. We'll have more to show soon, but ... Ler mais

Shader Compilation for Multiple Platforms

outubro 20, 20106

Unity 3 launched recently, and with Surface Shaders we made it much easier to handle lighting, shadowing & rendering paths pieces of shaders... Ler mais

Unity 3 technology – Surface Shaders

julho 17, 201039

In Unity you can write your own custom shaders, but it's no secret that writing them is hard, especially when you need shaders that interact... Ler mais

Summer of Code: Terrain Toolkit Released!

fevereiro 23, 201019

This blog post is written by Sándor Moldán (Nekharoth on forums) who has been working on Terrain Toolkit to help generate realistic terrains... Ler mais

Four years ago today…

janeiro 4, 201012

...I took a plane to Copenhagen. Well ok, it all started a bit before: (mais…) Ler mais

Fridays Are For Fun!

novembro 18, 20098

At end of April 2009, Joachim sent this out to all developers at Unity: We want to try one more thing... On Friday work on something cool. ... Ler mais

Summer of Code: Progress of Terrain Erosion Tools

agosto 23, 20097

This blog post is written by Sándor Moldán who is working on a set of Terrain Erosion tools for Unity. The project is one of four selected p... Ler mais

Presentations from Assembly 2009 demo party

agosto 20, 20094

We have a ton of people at Unity who have been or are involved in the demoscene. Assembly is one of the largest demoscene parties, and this ... Ler mais

Fixed function T&L in vertex shaders: implemented

junho 10, 20094

Unity roadmap blog post said: Currently Unity mixes the fixed function pipeline for vertex lit objects and vertex shaders for pixel lit l... Ler mais

Blast from the recent past – Unity 2.5

maio 16, 20091

For some reason I was browsing through old emails and found some old development screenshots of Unity 2.5. Unity 2.5 was the first versio... Ler mais

Hardware of the casual gamer, launched

agosto 28, 20084

Almost a month ago I said we're preparing reports of Unity Web Player hardware statistics. Well, here they are: unity3d.com/webplayer/hws... Ler mais

Hardware of the casual gamer

agosto 1, 200822

Pretty much everyone knows Valve's hardware survey - it's a very valuable resource that shows what hardware the typical "hardcore PC gamer" ... Ler mais

Terrain lighting & shadows, and the road towards it

abril 14, 20085

People have been asking: why built-in shadows don't work on Unity's terrain? (here, here, ...) Yes, right now (Unity 2.0.2) they don't. Why ... Ler mais