Postagens de Aras Pranckevičius

Coming in 3.2: mobile graphics optimizations

Last week, we started talking about Unity 3.2 by giving you a look at one of the updated Standard Assets. We'll have more to show soon, but ... Ler mais

janeiro 18, 201136

Shader Compilation for Multiple Platforms

Unity 3 launched recently, and with Surface Shaders we made it much easier to handle lighting, shadowing & rendering paths pieces of shaders... Ler mais

outubro 20, 20106

Unity 3 technology – Surface Shaders

In Unity you can write your own custom shaders, but it's no secret that writing them is hard, especially when you need shaders that interact... Ler mais

julho 17, 201039