Postagens de Brandi House

Accelerating Unity’s new GameObjects multiplayer networking framework

dezembro 3, 202011

The open source MLAPI project joins the Unity family. Read on to discover some of the changes you can expect as we build Unity’s first-party... Ler mais

Choosing the right netcode for your game

setembro 8, 202042

We evaluated and researched today’s most popular netcode frameworks for multiplayer games to inform your decision.  Updated on 21st October... Ler mais

Navigating Unity’s multiplayer Netcode transition

junho 13, 201966

This blog was last updated, 27th April 2020. As many of you know, we put UNet into maintenance mode because we believe there is a better wa... Ler mais

Multiplayer Connected Games: First steps forward

setembro 12, 201848

As part of our commitment to solving challenges for connected games development, we’ve focused first on real-time multiplayer games, and we’... Ler mais

Evolving multiplayer games beyond UNet

agosto 2, 2018104

Through our connected games initiatives, we’re revamping how we can make networked games easier, more performant, and multiplayer-ready by d... Ler mais