Terry Drever is traveling the world, and he funds his here-today-gone-in-a-few-months lifestyle exclusively by selling a portfolio of assets... Ler mais
Postagens de Daniel Bratcher
Owlchemy Labs work at the frontier of VR development. Which, you could say, puts them at the frontier of the frontier of game development. A... Ler mais
What makes someone with a highly successful career as an Environment Artist, Lead Artist and Art Director on AAA titles decide to make the j... Ler mais
The first phase of our plan to create a networking solution that allows Unity developers to build multiplayer games for any type of game wit... Ler mais
Those of us who were around back in the day all remember M.U.Ds. Multiplayer realtime fantasy worlds that, at any rate initially, had to be ... Ler mais
When Adam Proctor of Uken Games started the Toronto Unity User Group in August 2013, fifty people arrived for the first meetup. Just sixteen... Ler mais
In fact, the Asset Store was a rip roaring success pretty much from the get go. Within three months of launch in 2010 there were already 10,... Ler mais
Not every publisher sets out with a clear plan to make an Asset Store product. If you have a half-finished extension lying around, or some c... Ler mais
Set yourself a goal. You have a year to make a game by working on your own in your spare time. How far can you get? After 15 months, Nicola... Ler mais
Facts about Christian: Favorite games: Old-school shooters, mostly Quake 1, Team Fortress, and Bioshock Favorite GA tool: Heatmaps Favori... Ler mais
Physically-based surface shaders in the Asset Store So… physically-based surface shaders. Physically-based what? I hear you say. Even tho... Ler mais
Designing content for multiple platforms becomes far easier if you think a few things through before you start. If you get your processes ri... Ler mais
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