In the Unite 2009 conference keynote we promised you that Unity would be picking up speed, and it has: Unity has become a powerhouse in the ... Ler mais
2010 Trends – Unity Technologies CEO David Helgason
We're living in exciting times, and in some ways we here at Unity Technologies are in a... Ler mais
What a wonderful Christmas present!
So, 2009 has been an amazing year. I won't list out all our achievements, but they've been many, and ... Ler mais
Short answer: yes!
Long answer: read on :)
At the Unite 2009 conference we just announced that Unity Indie would be discontinued and t... Ler mais
Today we heard that the .NET based engine Blade3D is being shut down, and dramatically at that. Blade3D was offered as a subscription servic... Ler mais
A bit over four years ago Unity 1.0 entered beta, and was subsequently released June 6th, 2005. Since then we've released 20 updates, grown ... Ler mais
Me, Tom Higgins and Joe Santos will be driving off to Hamburg in a couple of hours (and staying through Thursday). See you at our booth at C... Ler mais
Dear Unity community,
I want to give you all a heads-up on a cool development at HQ. But let me first digress for a minute.
2008 was a... Ler mais
With our recent iPhone announcement having my mailbox boiling over, I'm so happy that I'll be spending a long weekend in Berlin. I'm flying ... Ler mais
We haven't been making a lot of noise out of Unity Technologies HQ lately, but things have not been at a standstill. We're having daily conv... Ler mais
A very common question we get is "what is the penetration of the Unity plugin?"
There's several ways to answer that question. It's in the... Ler mais
ESC is a superbly innovative virtual worlds company, mostly based out of NY (like Unity, they have a diaspora of cool employees all over the... Ler mais
As someonewho spends a lot of time on the road, and knows a lot of people in a lot of different places (and many of whom also spend a lot of... Ler mais