Postagens de Ethan Bruins

Cinemachine for 2D: Tips and Tricks

julho 17, 20184

Have you been working on a camera system for your 2D game for ages and wish there was something like Cinemachine for 2D? Not many people kno... Ler mais

Procedural patterns to use with Tilemaps – (Part II)

junho 7, 20183

In part 1 we looked at some of the ways we can create top layers procedurally using various methods, like Perlin Noise and Random Walk. In t... Ler mais

Procedural patterns you can use with Tilemaps (Part I)

maio 29, 20187

Many creators have used procedural generation to add some diversity to their game. Some notable mentions include the likes of Minecraft, or ... Ler mais