Postagens de Eric Heitz

Microfacet-based Normal Mapping for Robust Monte Carlo Path Tracing

Vincent Schüssler (KIT), Eric Heitz (Unity Technologies), Johannes Hanika (KIT) and Carsten Dachsbacher (KIT) ACM SIGGRAPH ASIA 2017 ... Ler mais

outubro 2, 2017

Real-Time Line- and Disk-Light Shading with Linearly Transformed Cosines

Eric Heitz (Unity Technologies) and Stephen Hill (Lucasfilm) ACM SIGGRAPH Courses 2017 Abstract We recently introduced a new real-tim... Ler mais

julho 21, 2017

A Spherical Cap Preserving Parameterization for Spherical Distributions

Jonathan Dupuy, Eric Heitz and Laurent Belcour ACM SIGGRAPH 2017 Abstract We introduce a novel parameterization for spherical distr... Ler mais

Maio 9, 2017

Linear-Light Shading with Linearly Transformed Cosines

Eric Heitz (Unity Technologies) and Stephen Hill (Lucas film) Book chapter in GPU Zen Abstract We recently introduced a new real-time... Ler mais

Abril 17, 2017

Analytical Calculation of the Solid Angle Subtended by an Arbitrarily Positioned Ellipsoid to a Point Source

Nuclear Instruments and Methods in Physics Research We present a geometric method for computing an ellipse that subtends the same solid-a... Ler mais

Fevereiro 8, 2017

Additional Progress Towards the Unification of Microfacet and Microflake Theories

Jonathan Dupuy (Unity Technologies), Eric Heitz (Unity Technologies) and Eugene d'Eon (8i) EGSR 2016 (Experimental Ideas & Implementa... Ler mais

agosto 23, 2016

Real-Time Area Lighting: a Journey from Research to Production

Real-time area lighting has been a long-running quest in games, with many avenues (and dead ends!) explored, but recent research has provide... Ler mais

agosto 3, 2016

Real-Time Polygonal-Light Shading with Linearly Transformed Cosines

 Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt ACM SIGGRAPH 2016 Motivation Shading with area lights adds a great deal of re... Ler mais

Maio 26, 2016