We have just added an experimental new feature to Unity 19.1a10: Incremental Garbage Collection. Read this post to learn what this feature i... Ler mais
As announced in August, Unity and Facebook are collaborating on adding Facebook as a new build target to the Unity Editor. Today we're annou... Ler mais
A bit over a year ago, we released a blog post with performance benchmarks for Unity WebGL, to compare WebGL performance in different browse... Ler mais
The upcoming Unity 5.3 release is the fourth version of Unity to support WebGL publishing. We have made a lot of progress since we first shi... Ler mais
In late 2013, Google announced a plan to deprecate support for NPAPI plugins (such as our Unity Web Player) in its Chrome browser. Now, it i... Ler mais
Yesterday, engineers from Google, Microsoft and Mozilla (makers of Chrome, Edge and Firefox) announced that they are working on a new cross-... Ler mais
One exciting new platform we are currently working to support is WebGL. WebGL is unique when it comes to performance: all code needs to be c... Ler mais
A few weeks ago at GDC, we announced support for WebGL publishing for Unity 5. Now I'd like to share some more information on what this is a... Ler mais
Unity 4.0 added the new release channels function to the Unity Web Player plugin; this function gives us more fine-grained control over runt... Ler mais
When we release new versions of Unity, we also update the Unity Web Player to contain the latest Unity runtime. This means that users who ne... Ler mais
Update Dec. 4 2012: The unsupported 64-bit Windows web player is not currently in working state in Unity 4.0.
While we have been developi... Ler mais
Update: We have released Unity 2.6.1 on December 2nd this year, which includes an update to the Mac Unity Web Plugin, which is fully compati... Ler mais
This blog post is written by Ben Throop who is working on a Detonator framework to generate great-looking explosions in Unity games. The pro... Ler mais
Aprendizado de Máquina
Feito com Unity
A solução completa para criar, operar e monetizar jogos e muito mais.
Tome decisões melhores levando os dados BIM para 3D em tempo real.
Crie experiências inteligentes de realidade aumentada que se integram totalmente com o mundo real.
Crie mundos ultrarrealistas usando arte controlada por IA para acelerar o fluxo de trabalho.
Solução de licenciamento para descarregar as builds de projetos da Unity no hardware da sua rede.