This is one of several posts about our new Data-Oriented Tech Stack (DOTS), sharing some insights into how and why we got to where we are to... Ler mais
Postagens de Lucas Meijer
This is a brief introduction to our new Data-Oriented Tech Stack (DOTS), sharing some insights in how and why we got to where we are today, ... Ler mais
In the spirit of sharing more of the tech behind the scenes, and reasons why some things are the way they are, this post contains an overvie... Ler mais
As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity fo... Ler mais
When you do this in Unity: Unity does something special with the == operator. Instead of what most people would expect, we have a special... Ler mais
Lot’s of news around Flash today! Let’s get started: We’re officially collaborating with Adobe to make Unity and Flash work great togethe... Ler mais
Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to t... Ler mais
These are exciting times. Today, at the Flash Gaming Summit in San Francisco (of which we’re proud Gold Sponsors), Adobe has announced the ... Ler mais
A while ago, I was talking to a customer who was trying to figure out how to best make a customizable character in their game. After explain... Ler mais
During the summer, I've had the pleasure to mentor Michał Mandrysz, as he created an External Lightmapping Tool for Unity, as part of Unity'... Ler mais
Some time ago we've announced our third Unite conference. The conference will have many Unity employees, as well as Unity users, giving p... Ler mais
This blog post is written by Michał Mandrysz who is working on support for External Lightmapping in Unity. The project is one of four select... Ler mais
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