Postagens de Marco Trivellato

WebAssembly Load Times and Performance

setembro 17, 20185

A few weeks ago we talked about WebAssembly and its advantages over asm.js. As promised, now it’s time to look at the performance and load t... Ler mais

WebAssembly is here!

agosto 15, 201831

It’s been a while since we announced our intention to switch to WebAssembly (a.k.a. Wasm) as the output format for the Unity WebGL build tar... Ler mais

Low-Level Plugins in Unity WebGL

janeiro 19, 201711

Last year we launched a series of technical blog posts on WebGL, starting with a couple of posts on memory. Now it's time to continue with a... Ler mais

Unity WebGL Memory: The Unity Heap

dezembro 5, 201610

In the previous Unity WebGL blog post, we explained that memory works differently compared to other platforms; we told you the Unity Heap sh... Ler mais

Understanding Memory in Unity WebGL

setembro 20, 201619

Since we shipped Unity WebGL, we have put a lot of effort into optimizing memory consumption. We’ve also been explaining how memory works in... Ler mais