Postagens de Marco Trivellato

WebAssembly Load Times and Performance

A few weeks ago we talked about WebAssembly and its advantages over asm.js. As promised, now it’s time to look at the performance and load t... Ler mais

setembro 17, 20185

WebAssembly is here!

It’s been a while since we announced our intention to switch to WebAssembly (a.k.a. Wasm) as the output format for the Unity WebGL build tar... Ler mais

agosto 15, 201831

Low-Level Plugins in Unity WebGL

Last year we launched a series of technical blog posts on WebGL, starting with a couple of posts on memory. Now it's time to continue with a... Ler mais

janeiro 19, 201711

Unity WebGL Memory: The Unity Heap

In the previous Unity WebGL blog post, we explained that memory works differently compared to other platforms; we told you the Unity Heap sh... Ler mais

dezembro 5, 201610

Understanding Memory in Unity WebGL

Since we shipped Unity WebGL, we have put a lot of effort into optimizing memory consumption. We’ve also been explaining how memory works in... Ler mais

setembro 20, 201619