Everything in your Unity project passes through the lens of a camera, so you need to squeeze everything you can out of that camera. While mu... Ler mais
With Presets, you can customize the default state of just about anything in Unity – Components, Importers, Managers – without coding. Preset... Ler mais
So far in this series, I've introduced the concept of Standard Events and waded into the pool to describe the Onboarding group of events. Th... Ler mais
In my last post, I wrote about our new Standard Events package, which we've designed to make deep analysis of your game insanely simple. Now... Ler mais
"What custom events should I implement?" is a question we get asked a lot at Unity Analytics. Believe it or not, asking this doesn't mark yo... Ler mais
In the harsh chill of a San Diego February...
Well, it was a little drizzly and we couldn't wear shorts (most of the time). Anyway...
1... Ler mais
The heat is on!
Last year, Unity Analytics released our beta version of the Heatmap system. It arose from a hack week project, which itself... Ler mais
Aprendizado de Máquina
Feito com Unity