In part I and part II of our ARCore blog series, we shared how you can leverage ARCore for Unity features, like motion tracking to create a ... Ler mais
Postagens de Mauricio Vergara
In Part I of our ARCore series, we shared some creative ideas on how you can use capabilities like light estimation to unlock new forms of u... Ler mais
OTOY’s cinematic render engine integration with Unity just got its next major update, opening up new possibilities for you! As the worlds of... Ler mais
ARCore for Unity is out of developer preview. Starting today, developers can use ARCore 1.0 for Unity to create high quality AR apps for mor... Ler mais
Unity 2017.3 offers out-of-the-box support for Vuforia 7. Developers can build cross-platform AR apps that blend 3D graphics with all types ... Ler mais
Breaking into AR with Vuforia: A Unity creator shares practical advice
Learn how John Keefe and his AR studio, Draw & Code, developed a wonderful new kind of toy, get access to a comprehensive Vuforia in Uni... Ler mais
OTOY’s cinematic render engine for the Unity editor has arrived! OctaneRender® is the first and fastest path-traced, GPU-accelerated render ... Ler mais
Google's ARCore SDK preview is available today for Unity 2017.2b9. ARCore will enable AR (Augmented Reality) development for the entire Andr... Ler mais
At Unite ‘16 Los Angeles we announced a collaboration with PTC to Integrate the Vuforia Augmented Reality platform with Unity. Using advance... Ler mais