Postagens de Morten Mikkelsen

GGX in Unity 5.3

março 11, 2016

In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... Ler mais

GGX in Unity 5.3

janeiro 25, 20169

In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... Ler mais