Postagens de Morten Mikkelsen

Normal map compositing using the surface gradient framework in Shader Graph

novembro 20, 20198

A recent Unity Labs paper introduces a new framework for blending normal maps that is easy and intuitive for both technical artists and grap... Ler mais

GGX in Unity 5.3

março 11, 2016

In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... Ler mais

GGX in Unity 5.3

janeiro 25, 20169

In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... Ler mais