Dear friends, I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... Ler mais
Postagens de Nicholas Francis
Hi people. After the roadmap blog post about where we’re taking the core Unity tools, we thought it was time to give you guys a heads-up abo... Ler mais
Hi Everyone, We are very happy to announce that Unity Android and Unity Android Pro are now available! Head here to download a trial a... Ler mais
We are so happy to announce that Unity 3.2 is now live and available to download! Here is a rundown of the major new features and improve... Ler mais
Hey guys and gals. Super-happy news here from Unity HQ: Unity 3 is nearly ready - the beta testers and preview customers got their hands ... Ler mais
Just had to share this: It's a screenshot from our 3.0 launch demo, lovingly done by the super-talented chaps at Aquiris. (No image e... Ler mais
Ok, so the iPad is now officially old news. Let me get something out of the way, first: yes, we will support it. Yes, we are aiming for 0-da... Ler mais
I wanted to take a moment and talk a bit about how we see mobile platforms here at Unity. Any talk about mobile will start with the iPhon... Ler mais
Hi guys. I was just going through some old folders sitting in a dusty corner on my hard drive, when I found a backup copy of images I pos... Ler mais
With 2.5 out the door, I finally got some time to work on new features. I love that part - to me new features are so nice - the first couple... Ler mais
Semitransparent GUI is all the rage these days. This is usually not a good idea. Here, I'll go into some of the details why transparency (mo... Ler mais
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