Postagens de Pierre Paul Giroux

Unity 2017.1 feature spotlight: Playable API

It’s time. It’s been a long run, but here we are: in Unity 2017.1 the Playable API is out of experimental. The graph-like Playable API al... Ler mais

agosto 2, 201748

Unleashing Animation and Audio

Wayne Johnson and I have presented the Playable API at GDC 2016 and we would like to share with you what we have talked about. The Playable... Ler mais

abril 13, 201621

Having fun with the new Mecanim features

Hi! A couple of months ago, I wrote a post about the new features we’ve added in Mecanim for Unity 5.0.  Today I want to show you some of th... Ler mais

fevereiro 11, 201541

Shiny new animation features in Unity 5.0

The animation team has been working hard to pull together an impressive feature set for Unity 5.0. Here’s a quick overview of the new animat... Ler mais

junho 26, 201459

Mecanim and default values

Hi there, we are looking into how Mecanim handles its default values and  wondering if we should change it in the future. Let’s get a ... Ler mais

maio 30, 201445