Postagens de Rod Lopez

Physically Based Shading in Unity 5: A Primer

The idea behind Physically Based Shading is to create a user friendly way of achieving a consistent, plausible look under different lighting... Ler mais

outubro 29, 201455

Physically-based shading upcoming in Unity 5.0

Get an overview of the highlights from our video: Our Physically-based shader has been maturing for quite a while. It is built on ideas w... Ler mais

março 20, 201458