Postagens de Sean Low

Timeline: Keeping the ADAM films on track

One of the biggest bottlenecks in film production is waterfall development. Read how Neill Blomkamp’s Oats Studios used Unity’s Timeline fea... Ler mais

dezembro 6, 20176

ADAM: The evolution of Alembic support in Unity

Read how ADAM’s facial mocap and cloth simulation got into Unity, producing highly realistic CG humans, all rendered at 30 FPS in real time.... Ler mais

dezembro 4, 201742