Postagens de Sebastien Lagarde

HDRP: Out of Preview in 2019.3

fevereiro 24, 202013

High Definition Render Pipeline is verified in 2019.3 with new features and artist tools for achieving high-fidelity graphics. With Versi... Ler mais

Reality vs illusion

+2 abril 11, 20198

In March, Unity announced real-time ray tracing support for NVIDIA RTX technology. Real-time ray tracing introduces photorealistic lighting ... Ler mais

The High Definition Render Pipeline: Focused on visual quality

março 16, 201864

In a recent blog post, we introduced the concept of Scriptable Render Pipelines. In short, SRP allows developers to control how Unity render... Ler mais

Photogrammetry in Unity: Making Real-World Objects into Digital Assets

março 12, 201822

Photogrammetry is the process of using multiple photos of the real-world objects to author game-ready assets. It’s best suited to objects th... Ler mais

An Artist-Friendly Workflow for Panoramic HDRI

agosto 28, 2016

SIGGRAPH course 2016: An Artist-Friendly Workflow for Panoramic HDRI Image-based lighting (IBL) with high dynamic range images (HDRI) is ... Ler mais