At the end of The Heretic, we introduce Morgan, a VFX-based character created with the help of Visual Effect Graph. Now we’re releasing it a... Ler mais
Postagens de Silvia Rasheva
When we revealed our short film The Heretic, the question you asked the most was, “Are you going to release this?” We’re happy to tell you t... Ler mais
What an exciting WWDC18 keynote! Apple showcased some of the great new features coming with iOS 12, including significant updates to ARKit. ... Ler mais
We showed a short version of our Adam demo at GDC 2016, and this summer attendees at our Unite Europe conference were able to view the full ... Ler mais
Following the release of the assets from our demo “The Blacksmith”, we got many requests for more information on the artistic side of creati... Ler mais
As you may know, Unity 5.3, due early December, is currently scheduled to come with screen-space raytraced reflections. So earlier this year... Ler mais
Hey. We’ve promised to release the assets and our custom project-specific tools and shaders from The Blacksmith realtime short film. Well, h... Ler mais
In this blog post we’ll be sharing our animation pipeline, and our approach to the post effects and audio and video output in the short film... Ler mais
In the previous blog posts in this series we have looked at the team that created The Blacksmith, and the art production process that establ... Ler mais
For our second blog post in this series, the team reveals some sources of inspiration behind The Blacksmith, share key concept work, and off... Ler mais
Since showing our short film The Blacksmith at GDC 2015 in March, we've received many questions from our community. Here we introduce the te... Ler mais