Postagens de Tim Cooper

Introduction to Shader Graph: Build your shaders with a visual editor

fevereiro 27, 201833

Unity 2018.1 brings new levels of control and flexibility. One of the coolest features coming in 2018.1 is Shader Graph. Whether you’re a be... Ler mais

The Lightweight Render Pipeline: Optimizing Real Time Performance

fevereiro 21, 201816

Update: LWRP is now out of preview and production-ready. Get more info in our 2019.1 release post. In a recent blog post we introduced th... Ler mais

Scriptable Render Pipeline Overview

janeiro 31, 201824

The Scriptable Render Pipeline (SRP), introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlle... Ler mais

2018 and Graphics

janeiro 18, 201851

The Unity 2018 release cycle will have a heavy focus on graphics! There are a number of features that will be released during 2018 that will... Ler mais

Cinematic Image Effects (pre-release)

dezembro 10, 201540

Hi! At Unity we are currently developing a number of new Image Effects. The idea behind these effects is that they should look amazing and s... Ler mais

Making the UI Backend Faster

setembro 7, 201542

In Unity 4.6 / 5.0, the generation of batches for rendering of the UI system is very slow. This is due to a few factors, but ultimately our ... Ler mais

4.1 Graphics Features

março 15, 201317

Hi people, I just thought I would take a few minutes to explain some of the new graphics features they we have going into Unity 4.1 so th... Ler mais

Unity Serialization

outubro 25, 201220

So you are writing a really cool editor extension in Unity and things seem to be going really well. You get your data structures all sorted ... Ler mais

Cursor API

outubro 22, 201224

Hi, During the last ninja camp Shawn and I worked on getting hardware cursors into Unity, and now in Unity 4.0 they are ready. Built in s... Ler mais

Unity 4: AAA graphics and performance for your mobile games

julho 5, 201233

Hi from the Unity Mobile team, With Unity 4, you will have 10 platforms to which you can publish your awesome game. But in this blog, we’... Ler mais