Postagens de Thomas Petersen

The Unity Engine QA Process

We often get requests to explain how we test the engine before we release it. We have previously blogged about it, but none of these posts g... Ler mais

maio 18, 20163

The Great Incident Bash of 2015

It’s been 1.5 years since we last did an incident bash, so time was ripe for executing another in order to get some fresh data. Enter the Gr... Ler mais

agosto 17, 201524

The new QA mini site

The QA mini site is a one stop place for our blogs, our public test suites, the Unity Test Tools and the patch releases. You will be able to... Ler mais

setembro 25, 20148

Sustained Engineering: Patch builds

In January we merged the QA and Support teams into one organization with me (QA Director) heading them. The main purpose of this merge was t... Ler mais

maio 15, 201441

Unity Test Tools Released

Thus we made the decision to make Unity Test Tools available for our users, which we hope will help you attain a high quality in your code... Ler mais

dezembro 18, 201340

A vote for a bug

Due to popular demand, we have decided to open our bug database to the public. Take a look at the issue tracker and vote on the bugs that ar... Ler mais

novembro 20, 201330

Bug Reports, Incidents and some bashing

We wanted answers to a few questions: How many bugs can we find in those reports? How good is our rating system? (brief explanation be... Ler mais

outubro 28, 201327

Committed to Quality

Recently our CEO David Helgason gave a presentation at Unite Nordic where one of the key points was that Unity is having a huge focus on qua... Ler mais

julho 17, 201312

Unity QA status for 4.2

Our next upcoming release is Unity 4.2. Without actually going into what it's going to contain in terms of features, let's take a look at th... Ler mais

maio 9, 201325

Short Cycle Development

The Problem In the previous 2 releases, 4.0 and 3.5, we had a very, very long release cycle. 4.0 work was started in January 2012 for some ... Ler mais

março 8, 201319

Testing Unity 4.0

In the aftermath of all the features and goodies Unity 4.0 will give you, I’d like to bring you the story of how the quality assurance, or “... Ler mais

novembro 14, 201223

I like numbers!

Time has come for a deeper dive into the number crunching that is also a part of being in quality assurance. I like numbers. I love spreadsh... Ler mais

agosto 1, 201216

Testing Unity part 2

Time for the second installment of what testing Unity is like (first one here). As mentioned in the previous post we have STEs (Software Tes... Ler mais

maio 24, 201216