Postagens de William Armstrong

Launching today: New game design course in partnership with USC

janeiro 29, 20199

Always dreamed of designing your own game from concept to reality? The University of Southern California and Unity have teamed up to provide... Ler mais

Spotlight Team Best Practices: GUID based references

julho 19, 201828

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Ler mais

Spotlight Team Best Practices: Object placement and physics

janeiro 3, 20189

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Ler mais

Spotlight Team Best Practices: Project Setup

agosto 10, 201721

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Ler mais

Spotlight Team Best Practices: Collision Performance Optimization

julho 26, 20176

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Ler mais

Spotlight Team Best Practices: Optimizing the Hierarchy

junho 29, 201737

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Ler mais

Building for Reuse – Mecanim on ReCore

outubro 11, 201613

A dog, an ape, a spider, and a human woman walk into a game together... and there we hit our first problem; getting them all to walk. ReCore... Ler mais