Postagens de William Armstrong

Launching today: New game design course in partnership with USC

Always dreamed of designing your own game from concept to reality? The University of Southern California and Unity have teamed up to provide... Ler mais

janeiro 29, 20199

Spotlight Team Best Practices: GUID based references

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Ler mais

julho 19, 201828

Spotlight Team Best Practices: Object placement and physics

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Ler mais

janeiro 3, 20189

Spotlight Team Best Practices: Project Setup

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Ler mais

agosto 10, 201721

Spotlight Team Best Practices: Collision Performance Optimization

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Ler mais

julho 26, 20176

Spotlight Team Best Practices: Optimizing the Hierarchy

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Ler mais

junho 29, 201737

Building for Reuse – Mecanim on ReCore

A dog, an ape, a spider, and a human woman walk into a game together... and there we hit our first problem; getting them all to walk. ReCore... Ler mais

outubro 11, 201613