Asset Store

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Color Grading with Unity and the Asset Store

maio 12, 201511

It takes a split second for a brain to judge your game’s visual style. Color grading, a post processing visual effect, is often the secret s... Ler mais

Capital: Adventures in adventure creating

abril 21, 20156

Games can be the perfect medium to tell stories with. But how do you get started when you’re not a coder? I talked to the film maker and gam... Ler mais

O projeto Republique Remastered para Unity 5 já está disponível!

abril 17, 20157

Saudações desenvolvedores Unity! Dois meses atrás a Camouflaj publicou "Remastering Republique: The Journey to Unity 5", uma série de videos... Ler mais

From Art Director to Asset Store Publisher

abril 16, 201516

What makes someone with a highly successful career as an Environment Artist, Lead Artist and Art Director on AAA titles decide to make the j... Ler mais

Getting Started in Unity 5.0

março 16, 201527

Now that Unity 5.0 is here, many of you have been asking what is actually in Unity 5.0 and how best to learn it. We have a few ways of getti... Ler mais

The Asset Store and Unity 5

fevereiro 5, 201535

With the Unity 5 release drawing ever closer, it’s time to update you on how it will affect the Asset Store! If you use Asset Store assets ... Ler mais

APM Music – A whole new world of music on the Asset Store

dezembro 2, 201443

Introducing APM Music! For over a decade, APM Music have been the go-to music resource for AAA game publishers and developers, providing a c... Ler mais

The Sound Engineer and the Asset Store

novembro 27, 201421

Eric “Dok” Wager is a French sound engineer with almost twenty years of experience in music and French cinema. Currently, he provides intera... Ler mais

Happy birthday to us – Unity Asset Store turns four

novembro 4, 201417

In fact, the Asset Store was a rip roaring success pretty much from the get go. Within three months of launch in 2010 there were already 10,... Ler mais

The student and the Asset Store extension

outubro 15, 201410

Not every publisher sets out with a clear plan to make an Asset Store product. If you have a half-finished extension lying around, or some c... Ler mais

Universal Fighting Engine: Building a business on the Asset Store

outubro 9, 201411

Daniel Esteves is an Asset Store publisher who is all in. His assets are not a byproduct of his game development process. He actually enjoys... Ler mais

The hobbyist and the Asset Store – success with Stealth

setembro 30, 201421

Set yourself a goal. You have a year to make a game by working on your own in your spare time. How far can you get? After 15 months, Nicola... Ler mais

Should I do it myself, or use the Asset Store?

setembro 1, 201424

“First of all, don’t start with the mentality “I have to do everything myself, I’m an indie”. Sometimes it’s good to learn. But if you say t... Ler mais