Daniel Esteves is an Asset Store publisher who is all in. His assets are not a byproduct of his game development process. He actually enjoys... Ler mais
Set yourself a goal. You have a year to make a game by working on your own in your spare time. How far can you get? After 15 months, Nicola... Ler mais
“First of all, don’t start with the mentality “I have to do everything myself, I’m an indie”. Sometimes it’s good to learn. But if you say t... Ler mais
Sometimes, it’s hard to put a finger on what makes the Asset Store so special. Is it the relief that you feel when you find out that “there’... Ler mais
Fuse by Mixamo. Save 20% 'til June 11th! Want unique characters in your 3D projects? Fuse gives you the ability to quickly create quality ... Ler mais
The Australian developer is the more chaotic half of the Doppler Interactive duo. Wife Jessica provides game ideas for their projects as wel... Ler mais
Simon Millard is responsible for designing and implementing the GameAnalytics SDK for Unity. He’s also a passionate independent game develop... Ler mais
Kent Hudson made a game that is part The Shining, part Gone Home and part something new entirely. In The Novelist, you are a ghost helping a... Ler mais
While Unity 5 will make shader programming a breeze, there are still a lot of specialist assets that will come in handy in specific situatio... Ler mais
Hello everybody! My name is Emil and I will be your guide on this tour of Behave 2 for Unity. Having previously worked at Unity Technologies... Ler mais
During the Ghost of a Tale Indiegogo campaign, many were surprised to learn that this game wasn’t the work of a whole studio of developers. ... Ler mais
There are thousands of editor extensions out there, some are only used by developers on specific projects, but a lot of them are accessible ... Ler mais
They capture all imaginable movements, from breakdancing, throwing enchantments or swinging a katana to sitting and drinking coffee. We pick... Ler mais