This blog post is written by Ben Throop who has been working on a Detonator framework to generate great-looking explosions in Unity games. T... Ler mais
Some time ago we've announced our third Unite conference.
The conference will have many Unity employees, as well as Unity users, giving p... Ler mais
This blog post is written by Ben Throop who is working on a Detonator framework to generate great-looking explosions in Unity games. The pro... Ler mais
This blog post is written by Michał Mandrysz who is working on support for External Lightmapping in Unity. The project is one of four select... Ler mais
This blog post is written by Sándor Moldán who is working on a set of Terrain Erosion tools for Unity. The project is one of four selected p... Ler mais
This blog post is written by Matthew Miner who is working on a cutscene editor for Unity. The cutscene editor is one of four selected projec... Ler mais
Submissions for the 2009 Unity Awards are now open! Our goal is to honor the very best content being made in Unity. If you've been working h... Ler mais
Some ambitious community members from the #unity3d IRC channel have put their heads together and organized a competition to create simple ex... Ler mais
Prominent iPhone publisher Chillingo, who published Touch KO (made in Unity!), is actively courting Unity developers on our forums. If you'r... Ler mais
After a crazy week featuring not one but three separate events crammed into the span of one week (plus this past week of travel and catching... Ler mais
Two weeks ago we announced our Unity Summer of Code program through which we offer indie & student developers the chance to get paid for... Ler mais
I've always said that Unity as a product is made up of 60% community, 20% grand ideas and concepts, 15% groovy tech and 15% wicked developer... Ler mais
We here at Unity Tech draw inspiration from a variety of sources, some come from within, others from outside, this one definitely came from ... Ler mais
Aprendizado de Máquina
Feito com Unity
A solução completa para criar, operar e monetizar jogos e muito mais.
Tome decisões melhores levando os dados BIM para 3D em tempo real.
Crie experiências inteligentes de realidade aumentada que se integram totalmente com o mundo real.
Crie mundos ultrarrealistas usando arte controlada por IA para acelerar o fluxo de trabalho.
Solução de licenciamento para descarregar as builds de projetos da Unity no hardware da sua rede.