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They are what they wear: Clothing simulation in ADAM

dezembro 5, 20172

In ADAM: E2 & E3, director Neill Blomkamp and Oats Studios produced the highest fidelity clothing ever in Unity. Learn how they built re... Ler mais

ADAM: The evolution of Alembic support in Unity

dezembro 4, 201742

Read how ADAM’s facial mocap and cloth simulation got into Unity, producing highly realistic CG humans, all rendered at 30 FPS in real time.... Ler mais

Adam – Step by Step

janeiro 11, 201714

When we showed the Adam demo for the first time at GDC last year, everyone was blown away by the look and quality achieved with Unity. But s... Ler mais

Adam – VFX in the real-time short film

janeiro 4, 201720

We are continuing our series of blog posts from last year, this time featuring a technical, behind-the-scenes glimpse of how the visual effe... Ler mais

Adam Demo executable and assets released

novembro 1, 201644

We showed a short version of our Adam demo at GDC 2016, and this summer attendees at our Unite Europe conference were able to view the full ... Ler mais

Adam – Animation for the real-time short film

agosto 31, 201616

I am Krasimir Nechevski, and I am the animation director in Unity’s demo team. Even though I have a degree as a software engineer, I have be... Ler mais

ADAM – Assets creation for the real time short film

agosto 9, 201615

My name is Plamen (Paco) Tamnev and I was responsible for a lot of the assets used in our demo Adam. I previously worked as a character arti... Ler mais

ADAM – Production design for the real-time short film

julho 7, 201632

We are launching a series of articles about the making of our latest demo, ADAM. Over the course of the next several weeks, we will cover va... Ler mais