Tecnologia

Inscrever-se em Tecnologia

Advanced Animation Rigging: Character and props interaction

setembro 5, 201912

Earlier this year we introduced the Animation Rigging package. Our initial goal was to provide a suite of constraints that can be used to create different rigs to alter or modify your animation at runtime.  We've been exploring many of the possibilities that this package offer... Ler mais

Earlier this year we introduced the Animation Rigging package. Our initial goal was to provide a suite of constraints that can be used to create different rigs to alter or modify your animation at runtime.  We've been exploring many of the possibilities that this package offer... Ler mais

Watch the Unity Graphics Sessions from SIGGRAPH 2019

setembro 3, 20191

If you weren’t able to attend SIGGRAPH this year or missed one of our presentations in the Unity Sessions room, you can now watch them on our YouTube channel! SIGGRAPH... Ler mais

Evolving the Unity Editor UX

agosto 29, 201971

A new design signifies the first step towards improving the user experience (UX) for an ever-evolving and increasingly complex content creation tool: The Unity Editor. ... Ler mais

Static Lighting with Light Probes

+1 agosto 28, 201910

In 2019.2, we removed the Lightmap Static Flag, replacing it with Contribute to global illumination (GI). At the same time, we have introduced the ability to choose wheth... Ler mais

Unity 2019.3 beta is now available

The last beta release of the 2019 cycle, Unity 2019.3b, is here and it comes packed with new features, improvements, and a completely refres... Ler mais

+1 agosto 27, 201967

Now Available: The Spaceship Demo Project using VFX Graph and High-Definition Render Pipeline

Last year, at Unite LA, we released a video showcasing the brand-new Visual Effect Graph in action through a First-Person Game walkthrough, ... Ler mais

agosto 19, 201922

Accelerate your Terrain Material painting with the 2019.2 Terrain Tools update

After receiving your feedback, we are excited to share some new improvements to Terrain Material painting. Our 2019.2 Terrain Tools package ... Ler mais

agosto 15, 201911

2D Pixel Perfect: How to set up your Unity project for retro 16-bit games

In our first 2D Pixel Perfect guide for retro games, we showed you how to set up the 2D Pixel Perfect tool and how 8-bit graphics were made ... Ler mais

+1 agosto 2, 201910

Custom Lighting in Shader Graph: Expanding your graphs in 2019

With the release of Unity Editor 2019.1, the Shader Graph package officially came out of preview! Now, in 2019.2, we’re bringing even more f... Ler mais

julho 31, 201921

Here’s what’s in the brand-new Unity 2019.2

We have over 1000 developers dedicated to extending and improving Unity for you. In this release, you get more than 170 new features and enh... Ler mais

julho 30, 201927

Augmented reality: How the world will be painted with data

In the recently published book, Convergence: How The World Will Be Painted With Data, author and Forbes columnist Charlie Fink shares how au... Ler mais

julho 29, 20192

Creator Kits – Get creating quickly

You asked for it - and we delivered. We’ve been eagerly mixing, mastering, and magicking for your drag and drop delight. We are delighted to... Ler mais

julho 17, 201924

Uniting real-time 3D and Product Lifecycle Management (PLM) for the first time

In partnership with Atos and PiXYZ, Unity is unveiling a Product Lifecycle Management (PLM) system integration with Teamcenter from Siemens ... Ler mais

julho 16, 20195