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Lighting tips for mobile game development

junho 15, 20207

Lighting is one of the most important visual elements of your game. Our partners at Arm have provided some handy tips to help you optimize y... Ler mais

Simplify game error reporting with Backtrace

junho 11, 20206

Programmers are all too familiar with the time-consuming efforts of analyzing the crash and error reports they receive during new feature de... Ler mais

Use Unity’s perception tools to generate and analyze synthetic data at scale to train your ML models

+4 junho 10, 20204

Synthetic data alleviates the challenge of acquiring labeled data needed to train machine learning models. In this post, the second in our b... Ler mais

Making of The Heretic: Digital Human Character Gawain

+1 junho 10, 20205

Gawain is the main character from The Heretic, the real time short film made in Unity, written and directed by Veselin Efremov. In this arti... Ler mais

Unity 2019 LTS is now available

junho 9, 202040

Unity 2019.1, 2019.2, and 2019.3 have brought lots of improvements in rendering, Editor UI, node-based authoring tools, and more. Today, we’... Ler mais

Introducing Unity MARS – a first-of-its-kind solution for intelligent AR

junho 8, 202041

Unity MARS provides augmented reality (AR) creators everywhere with specialized tools and a streamlined workflow to deliver responsive, loca... Ler mais

Optimize your projects with Burst Compiler 1.3

maio 27, 202014

Since the first stable release of Burst Compiler a year ago, we have been working to improve the quality, experience, and robustness of the ... Ler mais

Cinemachine 2.6 brings you precision, improved workflow, and little bits of magic

+1 maio 22, 202029

Everything in your Unity project passes through the lens of a camera, so you need to squeeze everything you can out of that camera. While mu... Ler mais

Code Coverage: Spot gaps in your tests

maio 22, 20207

If you’re aiming for test-driven development, you need to make sure that your code is getting properly covered by tests as you go. Originall... Ler mais

Use articulation bodies to easily prototype industrial designs with realistic motion and behavior

+1 maio 20, 202012

In Unity 2020.1, now in beta, we will have a new Physics component: ArticulationBody. Articulations make it easier than ever to simulate rob... Ler mais

The Heretic: VFX Character out now

maio 20, 20203

At the end of The Heretic, we introduce Morgan, a VFX-based character created with the help of Visual Effect Graph. Now we’re releasing it a... Ler mais

Game on: Level up your Unity skills

maio 14, 20206

Last month we kicked off Unite Now, a digital programming series that includes inspiring talks, demos, Q&As, and stories from Unity expe... Ler mais

The Heretic: Digital Human package out now

maio 13, 202018

When we revealed our short film The Heretic, the question you asked the most was, “Are you going to release this?” We’re happy to tell you t... Ler mais