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Announcing Unity and Havok Physics for DOTS

During our GDC Keynote, we announced our partnership with Havok to build a next-generation physics system for Unity. Today, we want to give ... Ler mais

março 19, 201932

The Heretic, Megacity release, real-time ray tracing, and more news from GDC 2019

We kicked off GDC 2019 in the best way possible - with a keynote filled with major announcements, jaw-dropping demos, and appearances from s... Ler mais

março 19, 201916

Isometric 2D Environments with Tilemap

With the release of Unity 2018.3, we introduced Isometric Tilemap support - closely following Hexagonal Tilemap support which was added in t... Ler mais

março 18, 201911

2D Pixel Perfect: How to set up your Unity project for retro 8-bit games

Retro games with simple mechanics and pixelated graphics can evoke fond memories for veteran gamers, while also being approachable to younge... Ler mais

+1 março 13, 201913

Look closer. That’s the power of real-time 3D for AEC

In March, we had our first webinar for AEC (Architecture, Engineering, and Construction), allowing audiences to see how to beautify models t... Ler mais

março 12, 20195

Creating Assets with Photogrammetry using a rotating surface

Photogrammetry empowers you to create realistic high-fidelity assets at speed from everyday objects. By placing a variety of small objects o... Ler mais

março 11, 20197

On DOTS: Entity Component System

This is one of several posts about our new Data-Oriented Tech Stack (DOTS), sharing some insights into how and why we got to where we are to... Ler mais

março 8, 201925

Visual Effect Graph Samples

Visual Effect Graph empowers you to author next-generation visual effects through its node-based behaviors and GPU-based compute power. For ... Ler mais

março 6, 20197

Android Support Update: 64 bit and App Bundles Backported to 2017.4 LTS

The move to a 64-bit Android world is imminent, and we at Unity believe that it’s a good thing! We added support for Android 64-bit with Uni... Ler mais

março 5, 201914

Unity ML-Agents Toolkit v0.7: A leap towards cross-platform inference

Today, we're making a major upgrade to the Unity ML-Agents Toolkit to leverage the Unity Inference Engine, a new library that enables cross-... Ler mais

+1 março 1, 201910

SRP Batcher: Speed up your rendering!

In 2018, we’ve introduced a highly customizable rendering technology we call Scriptable Render Pipeline (SRP). A part of this is a new low-l... Ler mais

fevereiro 28, 201924

On DOTS: C++ & C#

This is a brief introduction to our new Data-Oriented Tech Stack (DOTS), sharing some insights in how and why we got to where we are today, ... Ler mais

fevereiro 26, 201950

HoloLens 2 is coming: What you need to know

Microsoft just unveiled HoloLens 2 at Mobile World Congress and we’re excited to help you prepare for the development of the next generation... Ler mais

+1 fevereiro 26, 201911