Inscrever-se em Tecnologia

What is a Job System?

Looking for a way to get started writing safe multithreaded code? Learn the principles behind our Job System and how it works together with ... Ler mais

outubro 22, 201817

Revolutionizing how game developers monetize with Unity Monetization SDK 3.0

Today, we’re announcing our most comprehensive monetization solution to date, Unity Monetization SDK 3.0. This SDK release is significant fo... Ler mais

outubro 19, 201811

Making the most of TextMesh Pro in Unity 2018

Whether you’re working on an FPS, a puzzle game or a VR experience, one of the aspects you have to take care of is User Interface. Luckily e... Ler mais

outubro 16, 201822

What’s new in Performance Reporting

Performance Reporting is a great tool for staying on top of and prioritizing the issues players experience while running your game. This Uni... Ler mais

outubro 15, 20182

Now Available: Film Sample Project

With so much momentum around real-time filmmaking, we know many of you are eager to try creating cinematic scenes with the latest best pract... Ler mais

outubro 11, 201817

2018.3 Terrain Update: Getting Started

We now have a team dedicated to terrain, and our initial efforts will soon be publicly available! Unity 2018.3 will ship with an update to t... Ler mais

outubro 10, 201863

Optimizing loading performance: Understanding the Async Upload Pipeline

Nobody likes loading screens. Did you know that you can quickly adjust Async Upload Pipeline (AUP) parameters to significantly improve your ... Ler mais

outubro 8, 201831

Art That Moves: Creating Animated Materials with Shader Graph

In Unity 2018.2 we added the “Vertex Position” input to Shader Graph, allowing you to adjust and animate your meshes. In this blog post, I’l... Ler mais

outubro 5, 201819

Faces of Unity: Maxine Schlein

As part of our commitment to democratizing development, solving hard problems, and enabling success, our Product Marketing team works closel... Ler mais

outubro 4, 2018Responder

Support for Android App Bundle (AAB) in Unity 2018.3 beta

Larger apps and games convert fewer Google Play store visits into installs. This is because users are conscious of using up storage on their... Ler mais

outubro 3, 20188

Puppo, The Corgi: Cuteness Overload with the Unity ML-Agents Toolkit

Building a game is a creative process that involves many challenging steps including defining the game concept and logic, building assets an... Ler mais

+1 outubro 2, 201810

Performance Benchmarking in Unity: How to Get Started

As a Unity developer, you want your users to love playing your games, enjoying a smooth experience across all the platforms they may play on... Ler mais

setembro 25, 201813

The High Definition Render Pipeline: Getting Started Guide for Artists

In this post we will explore authoring a scene to be rendered using Unity’s High Definition Render Pipeline, also known as HDRP.  We’ll walk... Ler mais

setembro 24, 201828