Tecnologia

Inscrever-se em Tecnologia

New Best Practice Guide – Memory Management in Unity

Here in Enterprise Support, we get to help out on many projects, with all kinds of combinations of Unity features. What we see is that 10 ou... Ler mais

junho 27, 201825

Solving sparse-reward tasks with Curiosity

We just released the new version of ML-Agents toolkit (v0.4), and one of the new features we are excited to share with everyone is the abili... Ler mais

junho 26, 201817

Bringing connected games within reach with Google Cloud

At Unite Berlin, we announced a strategic alliance with Google Cloud. Together, we are building a suite of features that will help you creat... Ler mais

junho 21, 201834

Announcing Kinematica: Animation meets machine learning

For years, I’ve been working on a challenging question: what if you could create your game without worrying about building complex animation... Ler mais

junho 20, 201840

Introducing new Prefab workflows

One of the top requested additions to Unity is the ability to nest Prefabs. But we know a lot of you need many more changes to the Prefab wo... Ler mais

junho 20, 201823

Connected games, facial mocap, New Prefabs workflow preview, and more news from Unite Berlin

We kicked off Unite Berlin today! We couldn’t be happier to finally share all of the exciting news that we’ve been working on, from our stra... Ler mais

junho 19, 20188

Unity ML-Agents Toolkit v0.4 and Udacity Deep Reinforcement Learning Nanodegree

We are happy to announce the release of the latest version of ML-Agents Toolkit: v0.4. It contains a number of features, which we hope every... Ler mais

junho 19, 201815

Book of the Dead: Photogrammetry Assets, Trees, VFX

In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. Today, we focus on photogrammetry assets, ... Ler mais

junho 15, 20184

Multi-platform Handheld AR in 2018

We know that many of you are really excited about building handheld Augmented Reality (AR) apps. So we’ve developed a multi-platform API and... Ler mais

+1 junho 15, 201824

What’s new in Unity ARKit Plugin for ARKit 2

Apple announced exciting news for AR developers last week at WWDC, including ARKit 2. Unity has worked closely with Apple to allow our devel... Ler mais

junho 14, 201810

PostFX v2 – Amazing visuals, upgraded

The Post-Processing Stack makes it easy to create and fine-tune high-quality visuals for dramatic and realistic effect. Coming out of beta i... Ler mais

junho 11, 201816

Book of the Dead: Character and hero assets

In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. If you haven't already, make sure to check... Ler mais

junho 8, 20187

Procedural patterns to use with Tilemaps – (Part II)

In part 1 we looked at some of the ways we can create top layers procedurally using various methods, like Perlin Noise and Random Walk. In t... Ler mais

junho 7, 20183