2017.3 completes the 2017 cycle introducing several new features and improvements across the board for both artists and developers.
We’re... Ler mais
This year has been a great year for us in Online Evangelism and next year is shaping up to be even better (and busier!). Coming into the end... Ler mais
This blog post describes the basics of Crunch compression and explains in details how the original Crunch algorithm was modified in order to... Ler mais
OTOY’s cinematic render engine for the Unity editor has arrived! OctaneRender® is the first and fastest path-traced, GPU-accelerated render ... Ler mais
A fun game experience is something that players want to show off, record, and share. With VR, seeing what the player sees on a single, recta... Ler mais
My name is Alessia Nigretti and I am a Technical Evangelist for Unity. My job is to introduce Unity’s new features to developers. My fellow ... Ler mais
With the release of the iPhone X, Apple popularized the use of “Animojis” for sending animated messages and everyone was showing off their n... Ler mais
With our launch of Poly for Unity EditorXR and Google’s new Poly Toolkit for Unity, you can now import Poly models directly into your VR pro... Ler mais
As the end of the year and the holidays are approaching, we thought it would be fun to share with you some of the exciting Made With Unity c... Ler mais
Or, what am I supposed to do with Animation Playables?
Ever since they were introduced as experimental in 5.2, Playables have been myster... Ler mais
You move carefully, scanning each window for signs of activity as you make your way through the abandoned city. There’s a sudden movement in... Ler mais
As the release of Unity 2017.3 is drawing near, we’d like to show you two nifty features that you might like.
The first feature is Assem... Ler mais
Since we first released the pre-alpha of EditorXR in December, we’ve been hard at work refining, collaborating, and experimenting. Today we’... Ler mais
Rants & Raves