What an exciting WWDC18 keynote! Apple showcased some of the great new features coming with iOS 12, including significant updates to ARKit. ... Ler mais
Standalone Universal Windows Platform Holographic Emulation is the next step in holographic emulation, extending its functionality outside o... Ler mais
Many creators have used procedural generation to add some diversity to their game. Some notable mentions include the likes of Minecraft, or ... Ler mais
With over 3.5-million views, Book of the Dead is hugely popular and many want to know how it was accomplished. Unity evangelist Matt Schell ... Ler mais
With the release of ML-Agents toolkit v0.3 Beta, there are lots of new ways to use Machine Learning in your projects. Whether you’re working... Ler mais
The Unity 2018.2 beta is up and running, and as an added bonus to getting to mess around with all the new features, we’re continuing the tra... Ler mais
Massively reduce Player build time and data size by allowing developers to control which Shader variants are handled by the Unity Shader com... Ler mais
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Since 2016, Oculus has invited promising deve... Ler mais
The Microsoft Build 2018 developer conference just wrapped up in Seattle and Unity was there to learn about key announcements, talk about mi... Ler mais
In February, Unity’s Content Team brought you The Explorer 2D Game Kit, a collection of mechanics, tools, systems and assets to hook up game... Ler mais
By now, you’ve noticed a plan for Unity involving packages, which has been steadily moving forward. The story kicked off with the ProBuilder... Ler mais
The recently launched Unity 2018.1 marks the start of a new cycle that will enhance Unity’s core technology. It is built upon the early stag... Ler mais
Unity 2017.2 introduced the Package Manager, a modular system and API that dynamically loads and updates new Unity-developed features in you... Ler mais
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