Tecnologia

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Testing Test-Driven Development with the Unity Test Runner

Test-driven development (TDD) is the practice of writing automated tests for a piece of code before writing the code itself. In this blog po... Ler mais

novembro 2, 201817

Introducing the FPS Sample

At Unite LA yesterday, we announced the first release of the FPS Sample project,  a multiplayer First-Person Shooter game. You can now downl... Ler mais

outubro 24, 201827

A peek at the new Visual Effect Graph, CineCast, our first sample game, and more from Unite Los Angeles

Unite Los Angeles has begun and let me tell you, it has already been one for the books. Want to find out what you’ve missed so far? You’re i... Ler mais

outubro 24, 20187

What is a Job System?

Looking for a way to get started writing safe multithreaded code? Learn the principles behind our Job System and how it works together with ... Ler mais

outubro 22, 201820

Revolutionizing how game developers monetize with Unity Monetization SDK 3.0

Today, we’re announcing our most comprehensive monetization solution to date, Unity Monetization SDK 3.0. This SDK release is significant fo... Ler mais

outubro 19, 201811

Making the most of TextMesh Pro in Unity 2018

Whether you’re working on an FPS, a puzzle game or a VR experience, one of the aspects you have to take care of is User Interface. Luckily e... Ler mais

outubro 16, 201822

What’s new in Performance Reporting

Performance Reporting is a great tool for staying on top of and prioritizing the issues players experience while running your game. This Uni... Ler mais

outubro 15, 20186

Now Available: Film Sample Project

With so much momentum around real-time filmmaking, we know many of you are eager to try creating cinematic scenes with the latest best pract... Ler mais

outubro 11, 201817

2018.3 Terrain Update: Getting Started

We now have a team dedicated to terrain, and our initial efforts will soon be publicly available! Unity 2018.3 will ship with an update to t... Ler mais

outubro 10, 201869

Optimizing loading performance: Understanding the Async Upload Pipeline

Nobody likes loading screens. Did you know that you can quickly adjust Async Upload Pipeline (AUP) parameters to significantly improve your ... Ler mais

outubro 8, 201832

Art That Moves: Creating Animated Materials with Shader Graph

In Unity 2018.2 we added the “Vertex Position” input to Shader Graph, allowing you to adjust and animate your meshes. In this blog post, I’l... Ler mais

outubro 5, 201821

Faces of Unity: Maxine Schlein

As part of our commitment to democratizing development, solving hard problems, and enabling success, our Product Marketing team works closel... Ler mais

outubro 4, 2018

Support for Android App Bundle (AAB) in Unity 2018.3 beta

Larger apps and games convert fewer Google Play store visits into installs. This is because users are conscious of using up storage on their... Ler mais

outubro 3, 20188