Tecnologia

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Unity’s Handheld AR Ecosystem: AR Foundation, ARCore and ARKit

A lot has happened since we first announced the AR Foundation package for multi-platform handheld AR development. We want to take this oppor... Ler mais

+2 dezembro 18, 201818

ML-Agents Toolkit v0.6: Improved usability of Brains and Imitation Learning

We’ve added a two new enhancements in the Unity ML-Agents Toolkit v0.6 based on your feedback! The first enhancement improves the usability ... Ler mais

dezembro 17, 20184

PiXYZ 2018.3 – Delivering on the potential

We’re excited to share the latest results from our close collaboration with PiXYZ – the release of 2018.3 versions of both the PiXYZ PLUGIN ... Ler mais

dezembro 14, 20182

Introducing Unity 2018.3

Unity 2018.3 introduces improved Prefab workflows, including nesting, as well as enhancements to our Scriptable Render Pipeline, Terrain sys... Ler mais

dezembro 13, 201878

ARCore and Unity: A look at 2018 and the road ahead

Unity and Google are committed to making augmented reality (AR) mainstream. As we continue to work together towards that goal, let’s take a ... Ler mais

dezembro 11, 20184

Announcing the release of Unity Integrations

Unity Integrations lets you connect key Unity services to popular productivity and communication tools like Slack, Jira, and Discord. It’s a... Ler mais

dezembro 7, 20187

Project Tiny Preview Package is here!

Project Tiny is a new modular Unity runtime and Editor mode designed to build games and experiences that can load instantly and without inst... Ler mais

+1 dezembro 5, 201840

Getting Started with 2D Inverse Kinematics

If you’ve read my previous blog post about the new 2D Animation package in Unity, you might be curious about what the new Inverse Kinematics... Ler mais

dezembro 4, 20187

Creating explosive visuals with the Visual Effect Graph

At Unite LA 2018 we unveiled the Visual Effect Graph, a tool for building real-time visual effects in Unity. The tool uses GPU run compute s... Ler mais

novembro 27, 201818

Feature Preview: Incremental Garbage Collection

We have just added an experimental new feature to Unity 19.1a10: Incremental Garbage Collection. Read this post to learn what this feature i... Ler mais

novembro 26, 201820

Multi-Platform VR Features in 2018.3

Targeting as many VR platforms as you can gives your application the widest possible audience. Using the Unity 2018.3 features outlined in t... Ler mais

novembro 22, 201810

Unity wins its first Technology and Engineering Emmy® Award

For our collaboration with Disney Television Animation on the broadcast-quality shorts ‘Baymax Dreams’, we’ve been recognized with a Technol... Ler mais

novembro 21, 20186

Choosing the resolution of your 2D art assets

At game events and online, people often ask me this question: “I’m making a 2D game in Unity for both PC and mobile: what resolution should ... Ler mais

novembro 19, 201817