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HoloLens 2 is coming: What you need to know

Microsoft just unveiled HoloLens 2 at Mobile World Congress and we’re excited to help you prepare for the development of the next generation... Ler mais

+1 fevereiro 26, 201911

The Obstacle Tower Challenge is live!

Three weeks ago we announced the release of the Obstacle Tower Environment, a new benchmark for Artificial Intelligence (AI) research built ... Ler mais

fevereiro 18, 20195

Show us what is inside the Yggdrasil vault

Along with the Substance team, we are excited to announce the next Asset Store challenge, the Inside the Vault: Unity 3D Environment Art Con... Ler mais

fevereiro 15, 20192

Procedural Stochastic Texturing in Unity

Have you ever tried using tileable textures to cover large surfaces or add fine-scale detail to your meshes? If so, you’re probably familiar... Ler mais

+1 fevereiro 14, 201935

Creating an Interactive Vertex Effect using Shader Graph

We created an example interactive vertex displacement effect with Shader Graph and the Lightweight Render Pipeline to help you use these fea... Ler mais

+1 fevereiro 12, 201920

We have you covered with the Measured Materials Library

Unity is releasing a free library of common measured materials to make it easier to develop great looking models, with a focus on automotive... Ler mais

+1 fevereiro 8, 201927

Create high-quality light fixtures in Unity

We’ve just published a comprehensive expert guide (PDF) on advanced techniques to create high-quality light fixtures for real-time applicati... Ler mais

fevereiro 5, 201922

Automotive advantage: Vuforia Model Targets

There are seemingly limitless ways Augmented Reality can bring value to a variety of different industries. From interactive maintenance inst... Ler mais

fevereiro 1, 20196

Unity 2019.1 beta is now available

2019.1 marks the start of the newest TECH stream, with lots of new features and functionalities. This includes more control over the editor ... Ler mais

janeiro 31, 201952

Design, build and operate faster with the PiXYZ Plugin for AEC

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janeiro 30, 20192

New year, new Ad formats

In October, we released our most comprehensive monetization solution to date, Monetization SDK 3.0. It’s the first SDK we’ve released that g... Ler mais

janeiro 24, 20193

How to create a configurable car in Unity HDRP

Light & Shadows, based in Paris, has used HDRP to produce stunningly realistic real-time images and videos. This blog post from Light &a... Ler mais

janeiro 23, 201937

Fostering AI Research: Meet us at AAAI-19

Last month, several members from the AI @ Unity team were present at NeurIPS in Montreal. At the Unity booth, we had the opportunity to meet... Ler mais

+1 janeiro 18, 20192