So we are finally ready to unveil the second set of pro standard assets, this time we have some awesome new image effects.
Our shader nin... Ler mais
Last week, we started talking about Unity 3.2 by giving you a look at one of the updated Standard Assets. We'll have more to show soon, but ... Ler mais
I just wanted to give you a quick glance at a little something that is in the pipe for an upcoming Unity release. As you are probably awar... Ler mais
Testing might not be a part of the romantic picture we all have about game development. Often it’s more seen as a dirty job that someone has... Ler mais
Unity 3 launched recently, and with Surface Shaders we made it much easier to handle lighting, shadowing & rendering paths pieces of shaders... Ler mais
After much anticipation we finally have the Occlusion Culling video ready!
Senior QA Specialist Samantha Kalman and the Demo Team have pu... Ler mais
It's been 5 months since Apple announced the new iOS 4.0 Terms of Service which seemed like they might block out Unity (a... Ler mais
After a bit of radio silence we're back with another Unity 3 feature preview.
In this short video Will Goldstone shows some of the benefi... Ler mais
Unity 3 is looking to be our biggest release to date — bringing with it source-level debugging, deferred rendering, best-in-class lightmappi... Ler mais
In Unity you can write your own custom shaders, but it's no secret that writing them is hard, especially when you need shaders that interact... Ler mais
Alright everyone, it's the preview video that you've all been waiting for... Lightmapping in Unity 3!
Senior QA Specialist Samantha Kalma... Ler mais
And the preview videos keep rolling in! We're running a little behind on the Beast lightmapping video, but until then take a look at some of... Ler mais
Hello Unity Community. This is my first blog post and I’m happy to be sharing some very exciting news. I joined Unity almost two months ag... Ler mais
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