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Standard Assets Update! part two

So we are finally ready to unveil the second set of pro standard assets, this time we have some awesome new image effects. Our shader nin... Ler mais

Janeiro 27, 201158

Coming in 3.2: mobile graphics optimizations

Last week, we started talking about Unity 3.2 by giving you a look at one of the updated Standard Assets. We'll have more to show soon, but ... Ler mais

Janeiro 18, 201136

Standard Assets Update! part one

I just wanted to give you a quick glance at a little something that is in the pipe for an upcoming Unity release. As you are probably awar... Ler mais

Janeiro 11, 201141

Moving the bug fight forward

Testing might not be a part of the romantic picture we all have about game development. Often it’s more seen as a dirty job that someone has... Ler mais

outubro 29, 201021

Shader Compilation for Multiple Platforms

Unity 3 launched recently, and with Surface Shaders we made it much easier to handle lighting, shadowing & rendering paths pieces of shaders... Ler mais

outubro 20, 20106

Unity 3 Feature Video – Occlusion Culling with Umbra

After much anticipation we finally have the Occlusion Culling video ready! Senior QA Specialist Samantha Kalman and the Demo Team have pu... Ler mais

setembro 22, 201042

Unity and iOS (solved!)

Dear community! It's been 5 months since Apple announced the new iOS 4.0 Terms of Service which seemed like they might block out Unity (a... Ler mais

setembro 10, 201058

Unity 3 Feature Preview – Deferred Rendering

After a bit of radio silence we're back with another Unity 3 feature preview. In this short video Will Goldstone shows some of the benefi... Ler mais

setembro 9, 201020

Unity 3 – What Feature is The Dev Team Most Proud Of?

Unity 3 is looking to be our biggest release to date — bringing with it source-level debugging, deferred rendering, best-in-class lightmappi... Ler mais

agosto 23, 201051

Unity 3 technology – Surface Shaders

In Unity you can write your own custom shaders, but it's no secret that writing them is hard, especially when you need shaders that interact... Ler mais

julho 17, 201039

Unity 3 Feature Preview – Beast Lightmapping

Alright everyone, it's the preview video that you've all been waiting for... Lightmapping in Unity 3! Senior QA Specialist Samantha Kalma... Ler mais

julho 15, 201053

Unity 3 Feature Preview – Cloth Physics

And the preview videos keep rolling in! We're running a little behind on the Beast lightmapping video, but until then take a look at some of... Ler mais

julho 13, 201034

RFP: Unity to Award 60 Android Smart Phones to Schools

Hello Unity Community. This is my first blog post and I’m happy to be sharing some very exciting news. I joined Unity almost two months ag... Ler mais

julho 7, 201012