Hello everybody, my name is Claus Petersen and I am a fairly recent addition to the Unity family. I am in charge of leading the Software Tes... Ler mais
I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... Ler mais
The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... Ler mais
Our longest running Ninja Camp wraps today. After the crunch of the Unity 4 release, our developers got three weeks to jam on awesome new p... Ler mais
After the excitement of the Unity 4 release and the creative blast of Ninja Camp, it’s time for another Mecanim update.
U... Ler mais
A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data.
Wouldn... Ler mais
When we release new versions of Unity, we also update the Unity Web Player to contain the latest Unity runtime. This means that users who ne... Ler mais
It's Na'Tosha from Team Penguin Pushers here, and in case you missed the news, Unity 4.0 has been released -- with a publishing option for L... Ler mais
With our biggest release to date just out the door, you’d think the developers at Unity would get some time to kick back and relax. Hell no!... Ler mais
With Unity 4.0 we are adding support for world particle collsion detection. It's quite awesome and very fast.
We spent a lot of time ... Ler mais
It’s been quite a while since we took a step back from our work here to give you all an update on how the Adobe Flash Player deployment add-... Ler mais
In the aftermath of all the features and goodies Unity 4.0 will give you, I’d like to bring you the story of how the quality assurance, or “... Ler mais
I’m really happy to tell you all that Unity 4 is officially released.
We have been hard at work putting the final touches on thi... Ler mais