Tecnologia

Inscrever-se em Tecnologia

Overview of the New UI System

maio 28, 2014112

The UI Team here at Unity has been hard at work getting the new UI system ready for release in Unity 4.6. While there’s still more work left... Ler mais

Module Manager in 4.5

maio 27, 201428

How does it work? Let’s say that Google releases an amazing new phone, but it requires a small change to Unity’s Android support in order f... Ler mais

Mecanim Humanoids

maio 26, 201429

Humanoid Rig and Muscle Space Mecanim Humanoid Rig and Muscle Space are an alternative solution to the standard skeleton node hierarchies a... Ler mais

Unit testing part 1 – Unit tests by the book

maio 21, 20148

If you are a developer, I assume you have heard about unit tests. Most of you probably even wrote one in your life. But how many of you have... Ler mais

The future of scripting in Unity

maio 20, 201479

But before we delve into the future, let’s talk about the present. Scripting in Unity today We leverage Mono (and WinRT on Windows Store... Ler mais

Teleporter demo

maio 19, 201458

This benchmark project is one among several which helped us identify what improvements of functionality were necessary from an artist’s prod... Ler mais

Custom == operator, should we keep it?

maio 16, 2014200

When you do this in Unity: Unity does something special with the == operator. Instead of what most people would expect, we have a special... Ler mais

Sustained Engineering: Patch builds

maio 15, 201441

In January we merged the QA and Support teams into one organization with me (QA Director) heading them. The main purpose of this merge was t... Ler mais

Announcing UNET – New Unity Multiplayer Technology

maio 12, 201473

Before joining Unity, members of the networking team worked mainly on MMOs such as Ultima Online, Lord of the Rings Online, Dungeons and Dra... Ler mais

Dependency injection and abstractions

maio 7, 201429

When we want to test something in isolation it means that we want to decouple it. Loose coupling is what we need. It is so easy to embed hid... Ler mais

Shader Compilation in Unity 4.5

maio 6, 201438

A story in several parts. 1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably intere... Ler mais

On the future of Web publishing in Unity

abril 29, 201493

A few weeks ago at GDC, we announced support for WebGL publishing for Unity 5. Now I'd like to share some more information on what this is a... Ler mais

On Hunting the Uncommon Elephant

abril 22, 201420

GDC 2014 had another such trophy-worthy hunting safari in store for us.  We were five days away from presenting Unity 5 to the world when ... Ler mais