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Optimize your projects with Burst Compiler 1.3

maio 27, 202014

Since the first stable release of Burst Compiler a year ago, we have been working to improve the quality, experience, and robustness of the ... Ler mais

Cinemachine 2.6 brings you precision, improved workflow, and little bits of magic

+1 maio 22, 202029

Everything in your Unity project passes through the lens of a camera, so you need to squeeze everything you can out of that camera. While mu... Ler mais

Code Coverage: Spot gaps in your tests

maio 22, 20207

If you’re aiming for test-driven development, you need to make sure that your code is getting properly covered by tests as you go. Originall... Ler mais

Use articulation bodies to easily prototype industrial designs with realistic motion and behavior

+1 maio 20, 202012

In Unity 2020.1, now in beta, we will have a new Physics component: ArticulationBody. Articulations make it easier than ever to simulate rob... Ler mais

The Heretic: VFX Character out now

maio 20, 20203

At the end of The Heretic, we introduce Morgan, a VFX-based character created with the help of Visual Effect Graph. Now we’re releasing it a... Ler mais

Game on: Level up your Unity skills

maio 14, 20206

Last month we kicked off Unite Now, a digital programming series that includes inspiring talks, demos, Q&As, and stories from Unity expe... Ler mais

The Heretic: Digital Human package out now

maio 13, 202018

When we revealed our short film The Heretic, the question you asked the most was, “Are you going to release this?” We’re happy to tell you t... Ler mais

Announcing ML-Agents Unity Package v1.0!

+4 maio 12, 202013

On September 17, 2017, the first version of Unity Machine Learning Agents Toolkit (ML-Agents) was released. The mission was simple – allow g... Ler mais

How AR Foundation and Unity MARS work together to enable interactive, multiplatform AR experiences

maio 11, 20209

Unity makes tools that give creators the power to build deeply interactive augmented reality (AR) experiences that intelligently adapt to an... Ler mais

Making of The Heretic: Environment Art

maio 8, 20205

My name is Plamen ‘Paco’ Tamnev, and in the last couple of years, I’ve had the pleasure to be a part of the Unity Demo Team as a 3D characte... Ler mais

Finger Food Advanced Technology Group joins Unity

maio 7, 202023

Unity is committed to helping all industries embrace the power of real-time 3D technology. To advance that mission, Unity has acquired Finge... Ler mais

Faster builds with the new Caching Shader Preprocessor (Experimental)

maio 6, 20201

Shader compilation is a lengthy process that involves several steps. One of the first steps is preprocessing the shader source. Unity 2020.1... Ler mais

Learn to create AR and VR apps in Unity

maio 1, 20203

Designed for creators new to AR and VR development, these comprehensive courses on the Unity Learn platform teach you the skills to build AR... Ler mais