Greetings, fellow Unity developers! We are Camouflaj, a game studio based near Seattle, WA. We are the folks behind République, an episodic ... Ler mais
Is it possible to dial up the quality level in Unity 5 high enough to make high-end architectural visualizations?
In response Alex Lovett a... Ler mais
Today we shipped the public release of Unity 4.6.3. You can get it on our download page. With this release, we’re bringing iOS Metal renderi... Ler mais
Durante o desenvolvimento da Unity 5, utilizamos internamente o projeto Viking Village para testes dos workflows de shading e iluminação.
S... Ler mais
The upcoming release of Unity 5.0 has a myriad of new features coming but also a number of improvements to workflows and production especial... Ler mais
More stories from the adventures of an EMEA field engineer! Today, I wanted to share with you the development of Pollen VR. Mindfield Games ... Ler mais
Some of you might be wondering what a Software Test Engineer actually does. Testing is a creative process, where the most important delivera... Ler mais
Hi! A couple of months ago, I wrote a post about the new features we’ve added in Mecanim for Unity 5.0. Today I want to show you some of th... Ler mais
In Unity 5 we've been adding many user-visible graphics features (new Standard shader, realtime global illumination, reflection probes, new ... Ler mais
One of the problems we faced was how could we rename fields without having our users lose data. During our beta period, we wanted to refacto... Ler mais
Today we announce the public release of Unity 4.6.2, available for download as of right now. It is the first public release with iOS... Ler mais
Direct3D 12 is a new graphics API with the promise of reducing driver overhead and allowing better use of multi-core systems. In those aspec... Ler mais
GameObject::AddComponent(string) has been removed in Unity 5.0. The alternatives are two overloads of this API, one taking the component ty... Ler mais
Aprendizado de Máquina
Feito com Unity
A solução completa para criar, operar e monetizar jogos e muito mais.
Tome decisões melhores levando os dados BIM para 3D em tempo real.
Crie experiências inteligentes de realidade aumentada que se integram totalmente com o mundo real.
Crie mundos ultrarrealistas usando arte controlada por IA para acelerar o fluxo de trabalho.
Solução de licenciamento para descarregar as builds de projetos da Unity no hardware da sua rede.