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Remastering Republique: The Journey to Unity 5

fevereiro 26, 20154

Greetings, fellow Unity developers! We are Camouflaj, a game studio based near Seattle, WA. We are the folks behind République, an episodic ... Ler mais

@Heliosdoublesix does Arch-viz with realtime Global Illumination

fevereiro 24, 201528

Is it possible to dial up the quality level in Unity 5 high enough to make high-end architectural visualizations? In response Alex Lovett a... Ler mais

Unity 4.6.3: Metal rendering support and update of IL2CPP for iOS

fevereiro 19, 201542

Today we shipped the public release of Unity 4.6.3. You can get it on our download page. With this release, we’re bringing iOS Metal renderi... Ler mais

Trabalhando com Physically-Based Shading

fevereiro 18, 201535

Durante o desenvolvimento da Unity 5, utilizamos internamente o projeto Viking Village para testes dos workflows de shading e iluminação. S... Ler mais

Production workflow improvements

fevereiro 17, 201532

The upcoming release of Unity 5.0 has a myriad of new features coming but also a number of improvements to workflows and production especial... Ler mais

Pollen VR: Developing high-end visuals with Unity 5

fevereiro 16, 201510

More stories from the adventures of an EMEA field engineer! Today, I wanted to share with you the development of Pollen VR. Mindfield Games ... Ler mais

Testing the Audio Mixer

fevereiro 12, 20155

Some of you might be wondering what a Software Test Engineer actually does. Testing is a creative process, where the most important delivera... Ler mais

Having fun with the new Mecanim features

fevereiro 11, 201541

Hi! A couple of months ago, I wrote a post about the new features we’ve added in Mecanim for Unity 5.0.  Today I want to show you some of th... Ler mais

Extending Unity 5 rendering pipeline: Command Buffers

fevereiro 6, 201551

In Unity 5 we've been adding many user-visible graphics features (new Standard shader, realtime global illumination, reflection probes, new ... Ler mais

Renaming Serialized Fields

fevereiro 3, 201530

One of the problems we faced was how could we rename fields without having our users lose data. During our beta period, we wanted to refacto... Ler mais

Unity 4.6.2 iOS 64-bit support

janeiro 29, 201587

  Today we announce the public release of Unity 4.6.2, available for download as of right now. It is the first public release with iOS... Ler mais

Staying ahead with DirectX 12

janeiro 22, 201537

Direct3D 12 is a new graphics API with the promise of reducing driver overhead and allowing better use of multi-core systems. In those aspec... Ler mais

AddComponent(string): API Removal in Unity 5.0

janeiro 21, 201527

GameObject::AddComponent(string) has been removed in Unity 5.0.  The alternatives are two overloads of this API, one taking the component ty... Ler mais