Tecnologia

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Unity & Flash update

Lot’s of news around Flash today! Let’s get started: We’re officially collaborating with Adobe to make Unity and Flash work great togethe... Ler mais

março 28, 201295

ShadowGun: Optimizing for Mobile Sample Level

Here at Unity, we want to offer you the smoothest experience for making fantastic games. One of the biggest parts of our job is ensuring tha... Ler mais

março 23, 201268

Unity 3.5 released

Last week, after a successful public beta, we shipped Unity 3.5. Thank you to the 50,000+ beta users who helped make this one of our best re... Ler mais

fevereiro 20, 201218

Unity 3.5 Developer Preview: Expanding Horizons!

The recently released Unity Developer Preview is jam-packed with new features. Among the most exciting of these features are previews of two... Ler mais

janeiro 25, 201221

Union bringing games to 2012 LG smart TVs

This week at CES 2012 in Las Vegas, Unity games were playing on an exciting new platform: LG smart TVs. Union is working with LG to bring... Ler mais

janeiro 13, 20128

Build Engineering and Infrastructure: How Unity Does It

Hello!  I'm Na'Tosha and I'm the Build and Infrastructure Developer here at Unity Technologies.  While speaking with users at the awesome U... Ler mais

outubro 21, 201117

Tips for water in Unity

This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice... Ler mais

outubro 7, 201115

SHADOWGUN talk at Unite

Many people were asking for slides from yesterdays "SHADOWGUN: rendering techniques and optimization challenges" talk, so here it is: SHADOW... Ler mais

setembro 29, 20116

Mixamo’s Auto-Rigger

Our friends at Mixamo have been working on new solutions for game developers.  You can already use their animation tools inside the Unity As... Ler mais

setembro 21, 201114

Animating skinned mesh along waypoints in Unity

This post is a guide to importing a skinned mesh with a looping animation and then animating it's position in Unity. At the end of the guid... Ler mais

setembro 20, 201110

“Special Effects with Depth” talk at SIGGRAPH

Ole and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that u... Ler mais

setembro 8, 201114

Art Assets – best practice guide

Unity supports textured 3D models from a variety of programs or sources. This short guide has been put together by games artists with develo... Ler mais

setembro 2, 201126

Unity and Flash : a sneak peek.

Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to t... Ler mais

setembro 1, 2011131