This week at CES 2012 in Las Vegas, Unity games were playing on an exciting new platform: LG smart TVs.
Union is working with LG to bring... Ler mais
Hello! I'm Na'Tosha and I'm the Build and Infrastructure Developer here at Unity Technologies. While speaking with users at the awesome U... Ler mais
This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice... Ler mais
Many people were asking for slides from yesterdays "SHADOWGUN: rendering techniques and optimization challenges" talk, so here it is: SHADOW... Ler mais
Our friends at Mixamo have been working on new solutions for game developers. You can already use their animation tools inside the Unity As... Ler mais
This post is a guide to importing a skinned mesh with a looping animation and then animating it's position in Unity.
At the end of the guid... Ler mais
Ole and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that u... Ler mais
Unity supports textured 3D models from a variety of programs or sources. This short guide has been put together by games artists with develo... Ler mais
Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to t... Ler mais
Hi people. After the roadmap blog post about where we’re taking the core Unity tools, we thought it was time to give you guys a heads-up abo... Ler mais
This page gives an overview of the default Unity Hotkeys Ler mais
Yes! I did a talk at SIGGRAPH!
So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and... Ler mais
This guide is designed to briefly explain what Substance is, how to create new substance materials from a substance material asset, apply th... Ler mais