Today, during the opening keynote of the inaugural Vision VR / AR Summit, Valve and Unity Technologies announced a new collaboration to offe... Ler mais
Unity 5.4 has entered beta and a stand out feature is the Light Probe Proxy Volume (LPPV). I just wanted to share with you all what it is, t... Ler mais
Following the release of the assets from our demo “The Blacksmith”, we got many requests for more information on the artistic side of creati... Ler mais
In the Enterprise Support team, we see a lot of iOS projects. At some point, in any iOS development, developers often end up running their g... Ler mais
We announced our intention to support Nintendo's recently released New Nintendo 3DS platform at Unite Tokyo and we’ve been very busy in the ... Ler mais
The holiday season is a big time not only for Unity developers but also the gaming industry at large. With all of the lounging about digesti... Ler mais
We are thrilled to announce dates and locations for our worldwide Unite conference series in 2016. Throughout the year, we will host eight U... Ler mais
In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... Ler mais
App slicing is a new iOS feature available since iOS and tvOS version 9.0. It's purpose is to reduce the size of the main application bundle... Ler mais
Unity has so-called Messaging system which allows you to define a bunch of magic methods in your scripts which will be called at specific ev... Ler mais
The new Unity UI system has now been out for over a year. So I thought I'd do a blog post about the old UI system, IMGUI.
Strange timing, y... Ler mais
We are happy to ship the final version of 4.6, which is now called 4.7.0. This is the rollup of all previous patches 4.6.9p1 to 4.6.9p4 and ... Ler mais
My name is Rich Geldreich, and I’m a game developer, graphics programmer, and data compression specialist. I’ve been in th... Ler mais
Aprendizado de Máquina
Feito com Unity
A solução completa para criar, operar e monetizar jogos e muito mais.
Tome decisões melhores levando os dados BIM para 3D em tempo real.
Crie experiências inteligentes de realidade aumentada que se integram totalmente com o mundo real.
Crie mundos ultrarrealistas usando arte controlada por IA para acelerar o fluxo de trabalho.
Solução de licenciamento para descarregar as builds de projetos da Unity no hardware da sua rede.