My name is Rich Geldreich, and I’m a game developer, graphics programmer, and data compression specialist. I’ve been in th... Ler mais
A bit over a year ago, we released a blog post with performance benchmarks for Unity WebGL, to compare WebGL performance in different browse... Ler mais
Hi! At Unity we are currently developing a number of new Image Effects. The idea behind these effects is that they should look amazing and s... Ler mais
With Playstation Experience showcasing Playstation VR and the release of Samsung & Oculus' GearVR in the news in the past two weeks, it'... Ler mais
We’re pleased to announce that Unity 5.3 is ready for download! Go grab it now. With this latest release, we’re bringing you a wide variety ... Ler mais
The upcoming Unity 5.3 release is the fourth version of Unity to support WebGL publishing. We have made a lot of progress since we first shi... Ler mais
Enable Google Cast Remote Display for your game and players can view it on their TV. In fact, they can even use their device as a game contr... Ler mais
Many of you have been using our Game Performance Reporting service to get crash reports, and asked questions about our plans going forward. ... Ler mais
Among all the shiny new features, there is a tiny one line in the Unity 5.3 release notes for a feature that I found useful and I think you ... Ler mais
On-demand resources is a new iOS feature available since iOS and tvOS version 9.0. Its purpose is to reduce the size of the main application... Ler mais
Here’s a look at a new approach we're trying for doing unit testing in a huge C++ legacy codebase that is largely hostile to testing.
We th... Ler mais
What has been open sourced exactly?
The multiplayer feature can be split into a lower and higher layer. The lower one is the transport laye... Ler mais
As you may know, Unity began life as a Mac and then mobile-centric game engine. Indeed, it wasn’t until Unity 3.4 (released on July 27, 2011... Ler mais
Aprendizado de Máquina
Feito com Unity
A solução completa para criar, operar e monetizar jogos e muito mais.
Tome decisões melhores levando os dados BIM para 3D em tempo real.
Crie experiências inteligentes de realidade aumentada que se integram totalmente com o mundo real.
Crie mundos ultrarrealistas usando arte controlada por IA para acelerar o fluxo de trabalho.
Solução de licenciamento para descarregar as builds de projetos da Unity no hardware da sua rede.