Tecnologia

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The future of Data Compression in Unity

dezembro 16, 201523

Hello everybody! My name is Rich Geldreich, and I’m a game developer, graphics programmer, and data compression specialist. I’ve been in th... Ler mais

Updated WebGL Benchmark Results

dezembro 15, 201538

A bit over a year ago, we released a blog post with performance benchmarks for Unity WebGL, to compare WebGL performance in different browse... Ler mais

Cinematic Image Effects (pre-release)

dezembro 10, 201540

Hi! At Unity we are currently developing a number of new Image Effects. The idea behind these effects is that they should look amazing and s... Ler mais

Get started with VR! Sample pack & Learning Articles

dezembro 9, 20157

With Playstation Experience showcasing Playstation VR and the release of Samsung & Oculus' GearVR in the news in the past two weeks, it'... Ler mais

Unity 5.3: All-new features and more platforms

dezembro 8, 2015191

We’re pleased to announce that Unity 5.3 is ready for download! Go grab it now. With this latest release, we’re bringing you a wide variety ... Ler mais

Unity 5.3 WebGL Updates

dezembro 7, 201532

The upcoming Unity 5.3 release is the fourth version of Unity to support WebGL publishing. We have made a lot of progress since we first shi... Ler mais

Take mobile games to TV with Google Cast

dezembro 3, 20157

Enable Google Cast Remote Display for your game and players can view it on their TV. In fact, they can even use their device as a game contr... Ler mais

The State of Game Performance Reporting

dezembro 2, 20158

Many of you have been using our Game Performance Reporting service to get crash reports, and asked questions about our plans going forward. ... Ler mais

Custom Coroutines

dezembro 1, 201567

Among all the shiny new features, there is a tiny one line in the Unity 5.3 release notes for a feature that I found useful and I think you ... Ler mais

Mastering on-demand resources for Apple platforms

novembro 26, 20158

On-demand resources is a new iOS feature available since iOS and tvOS version 9.0. Its purpose is to reduce the size of the main application... Ler mais

Mocking, faking, and stubbing C++

novembro 25, 201510

Here’s a look at a new approach we're trying for doing unit testing in a huge C++ legacy codebase that is largely hostile to testing. We th... Ler mais

Open sourcing the high level multiplayer networking layer

novembro 19, 201522

What has been open sourced exactly? The multiplayer feature can be split into a lower and higher layer. The lower one is the transport laye... Ler mais

A bright future for PlayStation deployment with Engine Room Games

novembro 11, 201512

As you may know, Unity began life as a Mac and then mobile-centric game engine. Indeed, it wasn’t until Unity 3.4 (released on July 27, 2011... Ler mais