We’d like to highlight some of the 3D physics changes you can look forward to in Unity 5.0.
We’ve been using PhysX 2.8.3 for a while now. W... Ler mais
Exciting times for graphics on iOS 8!
At its recent World Wide Developers Conference, Apple introduced Metal, a new graphics API that’s l... Ler mais
The second in a series of reveal videos of the new UI tools coming soon in Unity 4.6, this time we show you a quick overview of creating 3D ... Ler mais
The animation team has been working hard to pull together an impressive feature set for Unity 5.0. Here’s a quick overview of the new animat... Ler mais
In the spirit of sharing more of the tech behind the scenes, and reasons why some things are the way they are, this post contains an overvie... Ler mais
As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity fo... Ler mais
Following hot on the heels of the PlayStation®Mobile (PSM) public preview, we’re proud to announce the full official release of the Unity fo... Ler mais
What PS4 features are available?
Unity for PlayStation®4 brings support for powerful next-generation technologies such as Shader Model 5 an... Ler mais
Get a general overview of the UNET system here, or read on to learn about the UNET transport layer foundation!
When we started to design th... Ler mais
Hi again! This time is will be much shorter. The 1.3 version update for Unity Test Tools is out and I want to share some of the goodness it ... Ler mais
As promised in my previous blog post Unit testing part 1 – Unit tests by the book, this one is dedicated to designing MonoBehaviours with te... Ler mais
For a few years, Unity has used TeamCity from JetBrains for automated building and testing. As the R&D team grew here at Unity, the dem... Ler mais
we are looking into how Mecanim handles its default values and wondering if we should change it in the future.
Let’s get a ... Ler mais
Aprendizado de Máquina
Feito com Unity