Tecnologia

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High-performance physics in Unity 5

julho 8, 2014109

We’d like to highlight some of the 3D physics changes you can look forward to in Unity 5.0. We’ve been using PhysX 2.8.3 for a while now. W... Ler mais

Metal, a new graphics API for iOS 8

julho 3, 201425

Exciting times for graphics on iOS 8! At its recent World Wide Developers Conference, Apple introduced Metal, a new graphics API that’s l... Ler mais

Unity 4.6 – New UI World Space Canvas

junho 30, 201443

The second in a series of reveal videos of the new UI tools coming soon in Unity 4.6, this time we show you a quick overview of creating 3D ... Ler mais

Shiny new animation features in Unity 5.0

junho 26, 201459

The animation team has been working hard to pull together an impressive feature set for Unity 5.0. Here’s a quick overview of the new animat... Ler mais

Serialization in Unity

junho 24, 201439

In the spirit of sharing more of the tech behind the scenes, and reasons why some things are the way they are, this post contains an overvie... Ler mais

Unity 5: API changes & automatic script updating

junho 23, 201458

As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity fo... Ler mais

Unity for PlayStation®Mobile – full release!

junho 20, 201420

Following hot on the heels of the PlayStation®Mobile (PSM) public preview, we’re proud to announce the full official release of the Unity fo... Ler mais

Unity for PlayStation®4 is here!

junho 16, 201426

What PS4 features are available? Unity for PlayStation®4 brings support for powerful next-generation technologies such as Shader Model 5 an... Ler mais

All about the Unity networking transport layer

junho 11, 201454

Get a general overview of the UNET system here, or read on to learn about the UNET transport layer foundation! When we started to design th... Ler mais

Unity Test Tools 1.3 – responding to your feedback

junho 9, 201413

Hi again! This time is will be much shorter. The 1.3 version update for Unity Test Tools is out and I want to share some of the goodness it ... Ler mais

Unit testing part 2 – Unit testing MonoBehaviours

junho 3, 201431

As promised in my previous blog post Unit testing part 1 – Unit tests by the book, this one is dedicated to designing MonoBehaviours with te... Ler mais

Katana: Leveraging Open-Source Tools for Continuous Integration

junho 2, 20148

For a few years, Unity has used TeamCity from JetBrains for automated building and testing.  As the R&D team grew here at Unity, the dem... Ler mais

Mecanim and default values

maio 30, 201445

Hi there, we are looking into how Mecanim handles its default values and  wondering if we should change it in the future. Let’s get a ... Ler mais