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Shader Compilation in Unity 4.5

maio 6, 201438

A story in several parts. 1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably intere... Ler mais

On the future of Web publishing in Unity

abril 29, 201493

A few weeks ago at GDC, we announced support for WebGL publishing for Unity 5. Now I'd like to share some more information on what this is a... Ler mais

On Hunting the Uncommon Elephant

abril 22, 201420

GDC 2014 had another such trophy-worthy hunting safari in store for us.  We were five days away from presenting Unity 5 to the world when ... Ler mais

Turn your character into a player!

abril 14, 20149

This blog post will run you through the steps to import, animate and control your character as a player in Unity. It is designed to be 3D pa... Ler mais

Playstation®Vita for all: The Unity for PlayStation®Mobile public preview

abril 8, 201432

No dev kit. No NDAs. No fees. No waiting. No hassle. Just register quickly with Sony Computer Entertainment Inc. (SCE) and you too can take ... Ler mais

Unity 4 beta for Windows Phone 8.1 apps

abril 2, 201429

The initial beta program has limited capacity, and is only open to experienced Unity developers who have had Unity Windows Phone 8 or Window... Ler mais

Physically-based shading upcoming in Unity 5.0

março 20, 201458

Get an overview of the highlights from our video: Our Physically-based shader has been maturing for quite a while. It is built on ideas w... Ler mais

Unity 5!

março 18, 2014164

You will be blown away. Unity 5.0 ushers in the 64-bit era, we’re upgrading PhysX to the newest and most powerful 3.3, and a new multithr... Ler mais

Unity Test Tools 1.2 have been released

março 12, 201412

Few days ago we released version 1.2 of Unity Test Tools. Today, I would like to highlight some of the recent changes and discuss main pain ... Ler mais

Unity and Architecture

março 6, 20147

Interactive applications allow you to walk around something that hasn’t been built yet or has been lying in ruins for centuries. Even though... Ler mais

How do we use code coverage for Unity?

fevereiro 27, 20142

Previously we have written about our Runtime Tests,  Performance Tests and Unity Test Tools. In this blog post I will tell you about how we ... Ler mais

Overcoming issues with iOS App Store submissions

fevereiro 11, 201413

Recently, we have received a number of reports indicating that Apple have tightened their review process, and have started rejecting apps th... Ler mais

PlayStation® Vita deployment is here!

janeiro 15, 201424

Back in March 2013, we announced a partnership with Sony based on support for every single one of SCE’s PlayStation platforms, in addition t... Ler mais