Great news! The 4.6.0 public release is going live later this week. When that happens, the default Unity version will become 4.6.x. Subsequ... Ler mais
Technology and hardware moves fast these days! Many of you will have seen by now the announcement that Apple made to developers on October 2... Ler mais
Facepunch Studio's founder Garry Newman and his team have been porting Rust over to Unity 5. How did it go? This blog post tells the yet unt... Ler mais
The idea behind Physically Based Shading is to create a user friendly way of achieving a consistent, plausible look under different lighting... Ler mais
In the fall of 2013 Google announced their plans to discontinue NPAPI support in the Google Chrome browser by the end of 2014. The NPAPI is ... Ler mais
Unity 5 brings together an extraordinary collection of new features. Everyone from individuals to enterprise-size teams will be able to crea... Ler mais
Starting today, Aaaaa! for the Awesome is the first commercially available Unity WebGL game! It’s been a long ride for Unity WebGL tools and... Ler mais
We all want to be heroes (or villains). To be the leading character in our own stories is an important aspect of playing the games we love, ... Ler mais
One exciting new platform we are currently working to support is WebGL. WebGL is unique when it comes to performance: all code needs to be c... Ler mais
"In the Labs" is a series of blog posts that put focus on features that have been prototyped internally but are experimental in nature and a... Ler mais
More awesome news today as Brendan Iribe, during his Oculus Connect conference keynote, announced that our two companies have extended our p... Ler mais
Unity 5 is receiving a major make-over in terms of graphical fidelity and lighting in particular. Unity has been limited to baked lightmaps ... Ler mais