Yes! I did a talk at SIGGRAPH!
So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and... Ler mais
This guide is designed to briefly explain what Substance is, how to create new substance materials from a substance material asset, apply th... Ler mais
Update Dec. 4 2012: The unsupported 64-bit Windows web player is not currently in working state in Unity 4.0.
While we have been developi... Ler mais
Unity Technologies is excited to announce the release of Unity 3.4 - a free update to all existing Unity 3.x users.
Through the integrati... Ler mais
Unity 3.4 is nearing release, and we wanted to share some the features that will be included and also share with you a roadmap for what we a... Ler mais
Today sees the public launch of the excellent Augmented Reality plugin for Unity from String.
Focusing intensively on creating their tech... Ler mais
Many of you have reported troubles submitting your applications built with iOS SDK 4.3 to the iOS AppStore. At the time, the problem looked ... Ler mais
Hello everyone. You have probably already heard about Shadowgun, the new mobile game developed by MADFINGER Games. You might also ... Ler mais
Google's Native Client (NaCl) is a brilliant idea. TL;DR: it allows native code to be run securely in the browser. Here's a collection of de... Ler mais
Greetings from the Sunshine State!
Building on the partnership with RIM we announced in late March, today at Blackberry World in Orlando ... Ler mais
Today I have been having a lot of fun experimenting with the TreePad app for the iPad, with this app you can easily create an awesome lookin... Ler mais
Over the NinjaCamp III week I (it's-a me, Aras!) worked on implementing a Direct3D 11 renderer in Unity. At the beginning of the week I had ... Ler mais
So we still have more to show and we are collecting together more videos and cool demos of some of the projects that were worked on during t... Ler mais
Aprendizado de Máquina
Feito com Unity