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Shiny new animation features in Unity 5.0

junho 26, 201459

The animation team has been working hard to pull together an impressive feature set for Unity 5.0. Here’s a quick overview of the new animat... Ler mais

Serialization in Unity

junho 24, 201439

In the spirit of sharing more of the tech behind the scenes, and reasons why some things are the way they are, this post contains an overvie... Ler mais

Unity 5: API changes & automatic script updating

junho 23, 201458

As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity fo... Ler mais

Unity for PlayStation®Mobile – full release!

junho 20, 201420

Following hot on the heels of the PlayStation®Mobile (PSM) public preview, we’re proud to announce the full official release of the Unity fo... Ler mais

Unity for PlayStation®4 is here!

junho 16, 201426

What PS4 features are available? Unity for PlayStation®4 brings support for powerful next-generation technologies such as Shader Model 5 an... Ler mais

All about the Unity networking transport layer

junho 11, 201454

Get a general overview of the UNET system here, or read on to learn about the UNET transport layer foundation! When we started to design th... Ler mais

Unity Test Tools 1.3 – responding to your feedback

junho 9, 201413

Hi again! This time is will be much shorter. The 1.3 version update for Unity Test Tools is out and I want to share some of the goodness it ... Ler mais

Unit testing part 2 – Unit testing MonoBehaviours

junho 3, 201431

As promised in my previous blog post Unit testing part 1 – Unit tests by the book, this one is dedicated to designing MonoBehaviours with te... Ler mais

Katana: Leveraging Open-Source Tools for Continuous Integration

junho 2, 20148

For a few years, Unity has used TeamCity from JetBrains for automated building and testing.  As the R&D team grew here at Unity, the dem... Ler mais

Mecanim and default values

maio 30, 201445

Hi there, we are looking into how Mecanim handles its default values and  wondering if we should change it in the future. Let’s get a ... Ler mais

UNET SyncVar

maio 29, 201449

This post discusses state synchronization in networked Unity games. We begin with a summary of how this is done in the existing (legacy) Uni... Ler mais

Overview of the New UI System

maio 28, 2014112

The UI Team here at Unity has been hard at work getting the new UI system ready for release in Unity 4.6. While there’s still more work left... Ler mais

Module Manager in 4.5

maio 27, 201428

How does it work? Let’s say that Google releases an amazing new phone, but it requires a small change to Unity’s Android support in order f... Ler mais