Unity 3 launched recently, and with Surface Shaders we made it much easier to handle lighting, shadowing & rendering paths pieces of shaders... Ler mais
Dear developers, customers, friends.
As you can see, we released Unity 3 to the world today. It's a an incredibly awesome release: both i... Ler mais
After much anticipation we finally have the Occlusion Culling video ready!
Senior QA Specialist Samantha Kalman and the Demo Team have pu... Ler mais
Hey guys and gals.
Super-happy news here from Unity HQ: Unity 3 is nearly ready - the beta testers and preview customers got their hands ... Ler mais
It's been 5 months since Apple announced the new iOS 4.0 Terms of Service which seemed like they might block out Unity (a... Ler mais
After a bit of radio silence we're back with another Unity 3 feature preview.
In this short video Will Goldstone shows some of the benefi... Ler mais
Unity 3 is looking to be our biggest release to date — bringing with it source-level debugging, deferred rendering, best-in-class lightmappi... Ler mais
Last weekend the staff of Unity's SF office were setting desks up in our new office. We're now in the historic Jackson Square neighborhood n... Ler mais
Aquiris has been hard at work finishing up the new demo for Unity 3. Recently they posted a video of one of the playable levels of the demo ... Ler mais
In Unity you can write your own custom shaders, but it's no secret that writing them is hard, especially when you need shaders that interact... Ler mais
Alright everyone, it's the preview video that you've all been waiting for... Lightmapping in Unity 3!
Senior QA Specialist Samantha Kalma... Ler mais
And the preview videos keep rolling in! We're running a little behind on the Beast lightmapping video, but until then take a look at some of... Ler mais
Hello Unity Community. This is my first blog post and I’m happy to be sharing some very exciting news. I joined Unity almost two months ag... Ler mais
Aprendizado de Máquina
Feito com Unity